/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.control; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class WillbreakerTest extends CardTestPlayerBase { /** * http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=17664&start=120#p186736 * * I tried to activate Retribution of the Ancients while I only controlled * Nantuko Husk and Willbreaker without +1/+1 counters on them. The program * didn't let me activate the RotA, even though the creature you choose * doesn't need to have any counters on it (X can be 0, doesn't say * otherwise on the card and it isn't a target requirement). It asked me to * pay B, then choose a creature I controlled, which I did... and then * nothing happened. * */ @Test public void testRetributionOfTheAncientsZeroCounter() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); // {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. addCard(Zone.BATTLEFIELD, playerA, "Retribution of the Ancients", 1); // Enchantment {B} // Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. addCard(Zone.BATTLEFIELD, playerA, "Willbreaker", 1); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{B},Remove", "Silvercoat Lion"); setChoice(playerA, "X=0"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Willbreaker", 1); assertPermanentCount(playerA, "Silvercoat Lion", 1); } }