/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.VariableCost;
import mage.abilities.costs.mana.VariableManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.FilterMana;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
/**
* @author Johnny E. Hastings
*/
public class SoulBurn extends CardImpl {
public static final FilterMana filterBlackOrRed = new FilterMana();
static {
filterBlackOrRed.setBlack(true);
filterBlackOrRed.setRed(true);
}
public SoulBurn(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{2}{B}");
// Spend only black or red mana on X.
// Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt for each black mana spent on X; not more life than the player's life total before Soul Burn dealt damage, or the creature's toughness.
this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
this.getSpellAbility().addEffect(new SoulBurnEffect());
VariableCost variableCost = this.getSpellAbility().getManaCostsToPay().getVariableCosts().get(0);
if (variableCost instanceof VariableManaCost) {
((VariableManaCost) variableCost).setFilter(filterBlackOrRed);
}
}
public SoulBurn(final SoulBurn card) {
super(card);
}
@Override
public SoulBurn copy() {
return new SoulBurn(this);
}
}
class SoulBurnEffect extends OneShotEffect {
public SoulBurnEffect() {
super(Outcome.Damage);
staticText = "{this} deals X damage to target creature or player for each black or red mana spent on X. You gain life equal to the damage dealt for each black mana spent; not more life than the player's life total before Soul Burn dealt damage, or the creature's toughness.";
}
public SoulBurnEffect(final SoulBurnEffect effect) {
super(effect);
}
/***
* @param game
* @param source
* @return
*/
@Override
public boolean apply(Game game, Ability source) {
// Get the colors we care about. (This isn't racist, honestly.)
int amountBlack = source.getManaCostsToPay().getPayment().getBlack();
int amountRed = source.getManaCostsToPay().getPayment().getRed();
// Get the colors we don't really care about. (See note above.)
int amountWhite = source.getManaCostsToPay().getPayment().getWhite();
int amountGreen = source.getManaCostsToPay().getPayment().getGreen();
int amountBlue = source.getManaCostsToPay().getPayment().getBlue();
int amountColorless = source.getManaCostsToPay().getPayment().getColorless();
// Figure out what was spent on the spell in total, determine proper values for
// black and red, minus initial casting cost.
int totalColorlessForCastingCost = amountWhite + amountGreen + amountBlue + amountColorless;
int amountOffsetByColorless = 0;
if (totalColorlessForCastingCost > 0) {
amountOffsetByColorless = totalColorlessForCastingCost;
if (amountOffsetByColorless > 2) {
// The game should never let this happen, but I'll check anyway since I don't know
// the guts of the game [yet].
amountOffsetByColorless = 2;
}
}
// Remove 1 black to account for casting cost.
amountBlack--;
// Determine if we need to offset the red or black values any further due to the
// amount of non-red and non-black paid.
if (amountOffsetByColorless < 2) {
int amountToOffsetBy = 2 - amountOffsetByColorless;
if (amountRed > 0) {
if (amountRed >= amountToOffsetBy) {
// Pay all additional unpaid casting cost with red.
amountRed = amountRed - amountToOffsetBy;
} else {
// Red paid doesn't cover the 2 default required by the spell.
// Pay some in red, and some in black.
// If we're here, red is 1, and amountToOffetBy is 2.
// That means we can subtract 1 from both red and black.
amountRed--;
amountBlack--;
}
} else {
// Pay all additional unpaid casting cost with black.
amountBlack = amountBlack - amountToOffsetBy;
}
}
int totalXAmount = amountBlack + amountRed;
int lifetogain = amountBlack;
if (totalXAmount > 0) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent != null ) {
if (permanent.getToughness().getValue() < lifetogain) {
lifetogain = permanent.getToughness().getValue();
}
permanent.damage(totalXAmount, source.getSourceId(), game, false, true);
} else {
Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
if (player != null) {
if (player.getLife() < lifetogain) {
lifetogain = player.getLife();
}
player.damage(totalXAmount, source.getSourceId(), game, false, true);
} else {
return false;
}
}
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
controller.gainLife(lifetogain, game);
} else {
return false;
}
}
return true;
}
@Override
public SoulBurnEffect copy() {
return new SoulBurnEffect(this);
}
}