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package mage.cards.r;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.PersistAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
/**
*
* @author jeffwadsworth
*/
public class RattleblazeScarecrow extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("a black creature");
private static final FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent("a red creature");
static {
filter.add(new ColorPredicate(ObjectColor.BLACK));
filter2.add(new ColorPredicate(ObjectColor.RED));
}
private static final String rule = "{this} has persist as long as you control a black creature";
private static final String rule2 = "{this} has haste as long as you control a red creature";
public RattleblazeScarecrow(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{6}");
this.subtype.add("Scarecrow");
this.power = new MageInt(5);
this.toughness = new MageInt(3);
// Rattleblaze Scarecrow has persist as long as you control a black creature.
ContinuousEffect effect = new GainAbilitySourceEffect(new PersistAbility(), Duration.WhileOnBattlefield);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(effect, new PermanentsOnTheBattlefieldCondition(filter), rule)));
// Rattleblaze Scarecrow has haste as long as you control a red creature.
ContinuousEffect effect2 = new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(effect2, new PermanentsOnTheBattlefieldCondition(filter2), rule2)));
}
public RattleblazeScarecrow(final RattleblazeScarecrow card) {
super(card);
}
@Override
public RattleblazeScarecrow copy() {
return new RattleblazeScarecrow(this);
}
}