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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class ReplicateTest extends CardTestPlayerBase {
/**
* 702.55. Replicate
* 702.55a Replicate is a keyword that represents two abilities. The first is a static ability that
* functions while the spell with replicate is on the stack. The second is a triggered ability that
* functions while the spell with replicate is on the stack. “Replicate [cost]” means “As an
* additional cost to cast this spell, you may pay [cost] any number of times” and “When you cast
* this spell, if a replicate cost was paid for it, copy it for each time its replicate cost was paid. If
* the spell has any targets, you may choose new targets for any of the copies.” Paying a spell’s
* replicate cost follows the rules for paying additional costs in rules 601.2b and 601.2e–g.
* 702.55b If a spell has multiple instances of replicate, each is paid separately and triggers based on
* the payments made for it, not any other instance of replicate.
*
*/
/**
* Train of Thought
* Sorcery, 1U (2)
* Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
* Draw a card.
*
*/
@Test
public void testReplicate1Time() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.HAND, playerA, "Train of Thought");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Train of Thought");
setChoice(playerA, "Yes");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Train of Thought", 1);
assertHandCount(playerA, 2);
}
@Test
public void testReplicate2Times() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.HAND, playerA, "Train of Thought");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Train of Thought");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Train of Thought", 1);
assertHandCount(playerA, 3);
}
@Test
public void testNotReplicate() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.HAND, playerA, "Train of Thought");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Train of Thought");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Train of Thought", 1);
assertHandCount(playerA, 1);
}
}