/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author BetaSteward */ public class ReplicateTest extends CardTestPlayerBase { /** * 702.55. Replicate * 702.55a Replicate is a keyword that represents two abilities. The first is a static ability that * functions while the spell with replicate is on the stack. The second is a triggered ability that * functions while the spell with replicate is on the stack. “Replicate [cost]” means “As an * additional cost to cast this spell, you may pay [cost] any number of times” and “When you cast * this spell, if a replicate cost was paid for it, copy it for each time its replicate cost was paid. If * the spell has any targets, you may choose new targets for any of the copies.” Paying a spell’s * replicate cost follows the rules for paying additional costs in rules 601.2b and 601.2e–g. * 702.55b If a spell has multiple instances of replicate, each is paid separately and triggers based on * the payments made for it, not any other instance of replicate. * */ /** * Train of Thought * Sorcery, 1U (2) * Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) * Draw a card. * */ @Test public void testReplicate1Time() { addCard(Zone.BATTLEFIELD, playerA, "Island", 6); addCard(Zone.HAND, playerA, "Train of Thought"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Train of Thought"); setChoice(playerA, "Yes"); setChoice(playerA, "No"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Train of Thought", 1); assertHandCount(playerA, 2); } @Test public void testReplicate2Times() { addCard(Zone.BATTLEFIELD, playerA, "Island", 6); addCard(Zone.HAND, playerA, "Train of Thought"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Train of Thought"); setChoice(playerA, "Yes"); setChoice(playerA, "Yes"); setChoice(playerA, "No"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Train of Thought", 1); assertHandCount(playerA, 3); } @Test public void testNotReplicate() { addCard(Zone.BATTLEFIELD, playerA, "Island", 6); addCard(Zone.HAND, playerA, "Train of Thought"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Train of Thought"); setChoice(playerA, "No"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Train of Thought", 1); assertHandCount(playerA, 1); } }