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package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.StateTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author Styxo
*/
public class DeadlyDesigns extends CardImpl {
public DeadlyDesigns(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{B}");
// {2}: Put a plot counter on Deadly Designs. Any player may activate this ability.
SimpleActivatedAbility activatedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.PLOT.createInstance()), new GenericManaCost(2));
activatedAbility.setMayActivate(TargetController.ANY);
activatedAbility.addEffect(new InfoEffect("Any player may activate this ability"));
this.addAbility(activatedAbility);
// When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
StateTriggeredAbility triggerredAbility = new DeadlyDesignsTriggerAbility();
triggerredAbility.addTarget(new TargetCreaturePermanent(0, 2));
this.addAbility(triggerredAbility);
}
public DeadlyDesigns(final DeadlyDesigns card) {
super(card);
}
@Override
public DeadlyDesigns copy() {
return new DeadlyDesigns(this);
}
}
class DeadlyDesignsTriggerAbility extends StateTriggeredAbility {
public DeadlyDesignsTriggerAbility() {
super(Zone.BATTLEFIELD, new DeadlyDesignsEffect());
}
public DeadlyDesignsTriggerAbility(final DeadlyDesignsTriggerAbility ability) {
super(ability);
}
@Override
public DeadlyDesignsTriggerAbility copy() {
return new DeadlyDesignsTriggerAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent permanent = game.getPermanent(getSourceId());
return permanent != null && permanent.getCounters(game).getCount(CounterType.PLOT) > 4;
}
@Override
public String getRule() {
return "When there are five or more plot counters on {this}, sacrifice it. If you do, destroy up to two target creatures";
}
}
class DeadlyDesignsEffect extends SacrificeSourceEffect {
private boolean sacrificed = false;
public DeadlyDesignsEffect() {
super();
}
public DeadlyDesignsEffect(final DeadlyDesignsEffect effect) {
super(effect);
this.sacrificed = effect.sacrificed;
}
@Override
public DeadlyDesignsEffect copy() {
return new DeadlyDesignsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
sacrificed = super.apply(game, source);
if (sacrificed) {
Permanent toDestroy;
for (UUID target : getTargetPointer().getTargets(game, source)) {
toDestroy = game.getPermanent(target);
if (toDestroy != null) {
toDestroy.destroy(source.getId(), game, false);
}
}
}
return sacrificed;
}
public boolean isSacrificed() {
return sacrificed;
}
}