package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author LevelX2
*/
public class ProgenitorMimicTest extends CardTestPlayerBase {
/**
* Tests triggers working on both sides after Clone coming onto battlefield
*/
@Test
public void testCloneTriggered() {
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.HAND, playerB, "Progenitor Mimic");
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
addCard(Zone.BATTLEFIELD, playerB, "Forest", 3);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Progenitor Mimic");
setStopAt(4, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Runeclaw Bear", 1);
assertPermanentCount(playerB, "Runeclaw Bear", 2);
int tokens = 0;
int nonTokens = 0;
for (Permanent permanent : currentGame.getBattlefield().getAllPermanents()) {
if (permanent.getControllerId().equals(playerB.getId())) {
if (permanent.isCreature()) {
if (permanent instanceof PermanentToken) {
tokens++;
} else {
nonTokens++;
}
}
}
}
Assert.assertEquals("Only one non token permanent ", 1, nonTokens);
Assert.assertEquals("Only one token permanent ", 1, tokens);
}
/**
* If you have Progenitor Mimic copy a creature it gets all of the abilities
* plus "At the beginning of upkeep if this creature isn't a token, put a
* token that's a copy of this creature". Up to this point everything works
* correctly.
*
* If you then summon another mimic and have it be a copy of the first mimic
* it should have "At the beginning of upkeep if this creature isn't a
* token, put a token that's a copy of this creature" two times. The second
* mimic would then make two copies and the first mimic would make one copy
* every turn. Right now the second mimc only makes one copy per turn.
*
* 706.9a Some copy effects cause the copy to gain an ability as part of the
* copying process. This ability becomes part of the copiable values for the
* copy, along with any other abilities that were copied. Example: Quirion
* Elves enters the battlefield and an Unstable Shapeshifter copies it. The
* copiable values of the Shapeshifter now match those of the Elves, except
* that the Shapeshifter also has the ability “Whenever a creature enters
* the battlefield, Unstable Shapeshifter becomes a copy of that creature
* and gains this ability.” Then a Clone enters the battlefield as a copy of
* the Unstable Shapeshifter. The Clone copies the new copiable values of
* the Shapeshifter, including the ability that the Shapeshifter gave itself
* when it copied the Elves.
*
*/
@Test
public void testTwoMimic() {
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
// Return target permanent you control to its owner's hand. You gain 4 life.
addCard(Zone.HAND, playerA, "Narrow Escape");
// You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except
// it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield
// that's a copy of this creature."
addCard(Zone.HAND, playerB, "Progenitor Mimic", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
addCard(Zone.BATTLEFIELD, playerB, "Forest", 3);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Progenitor Mimic");
setChoice(playerB, "Runeclaw Bear");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Narrow Escape", "Runeclaw Bear");
// Begin of upkeep 1 token added
castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Progenitor Mimic");
setChoice(playerB, "Runeclaw Bear");
// Begin of upkeep 3 tokens added
setStopAt(6, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 24);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Narrow Escape", 1);
assertPermanentCount(playerA, "Runeclaw Bear", 0);
assertHandCount(playerA, "Runeclaw Bear", 1);
assertPermanentCount(playerB, "Runeclaw Bear", 6);
int tokens = 0;
int nonTokens = 0;
for (Permanent permanent : currentGame.getBattlefield().getAllPermanents()) {
if (permanent.getControllerId().equals(playerB.getId())) {
if (permanent.isCreature()) {
if (permanent instanceof PermanentToken) {
tokens++;
} else {
nonTokens++;
}
}
}
}
Assert.assertEquals("Two non token permanents ", 2, nonTokens);
Assert.assertEquals("Four token permanents", 4, tokens);
}
/**
* In a Commander FFA game, I controlled 5 vampires (one of which was
* Captivating Vampire). My opponent cast Progenitor Mimic, copying
* Captivating Vampire. I used the ability of my Captivating Vampire to gain
* control of his Mimic/Vampire but the buff didn't switch control. His
* other vampire still got the buff even after I gained control of the
* Mimic/Vampire.
*
* Did not get to see if the Mimic/Vampire produced tokens on the right side
* of the field (my side) as the game ended just after my turn.
*/
@Test
public void testChangeControl() {
// Other Vampire creatures you control get +1/+1.
// Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
addCard(Zone.BATTLEFIELD, playerA, "Captivating Vampire", 1); // 2/2
// Lifelink
addCard(Zone.BATTLEFIELD, playerA, "Child of Night", 4); // 2/1
// You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except
// it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield
// that's a copy of this creature."
addCard(Zone.HAND, playerB, "Progenitor Mimic", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
addCard(Zone.BATTLEFIELD, playerB, "Forest", 3);
addCard(Zone.BATTLEFIELD, playerB, "Bloodrage Vampire", 1); // 3/1
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Progenitor Mimic");
setChoice(playerB, "Captivating Vampire");
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Tap five untapped Vampire", "Captivating Vampire[only copy]");
setChoice(playerA, "Captivating Vampire");
setChoice(playerA, "Child of Night");
setChoice(playerA, "Child of Night");
setChoice(playerA, "Child of Night");
setChoice(playerA, "Child of Night");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Captivating Vampire", 2);
assertPowerToughness(playerB, "Bloodrage Vampire", 3, 1); // +0 because all Captivating Vampire are controlled by playerB
assertPowerToughness(playerA, "Captivating Vampire", 3, 3, Filter.ComparisonScope.All); // +1 from the other Captivating Vampire
assertPowerToughness(playerA, "Child of Night", 4, 3, Filter.ComparisonScope.All); // +2 from the two Captivating Vampire
}
/**
* Deadbridge Chant returns the battlefield Progenitor Mimic, but it's copy
* effect doesn't applied. It's 0/0, game put it into graveyard.
*/
@Test
public void testDeadbridgeChant() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
// When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
// At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
addCard(Zone.HAND, playerA, "Deadbridge Chant", 1); // {4}{B}{G}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except
// it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield
// that's a copy of this creature."
addCard(Zone.LIBRARY, playerA, "Progenitor Mimic", 10);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Deadbridge Chant");
setChoice(playerA, "Silvercoat Lion"); // Copied by Progenitor Mimic returned by Deadbridge Chant on upkeep of turn 3
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Deadbridge Chant", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 2);
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
assertGraveyardCount(playerA, "Progenitor Mimic", 9);
}
}