/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.DiesTriggeredAbility; import mage.abilities.common.TurnedFaceUpSourceTriggeredAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DamagePlayersEffect; import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.MorphAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TargetController; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author emerald000 */ public class AshcloudPhoenix extends CardImpl { public AshcloudPhoenix(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}{R}"); this.subtype.add("Phoenix"); this.power = new MageInt(4); this.toughness = new MageInt(1); // Flying this.addAbility(FlyingAbility.getInstance()); // When Ashcloud Phoenix dies, return it to the battlefield face down under your control. this.addAbility(new DiesTriggeredAbility(new AshcloudPhoenixEffect())); // Morph {4}{R}{R} this.addAbility(new MorphAbility(this, new ManaCostsImpl<>("{4}{R}{R}"))); // When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. Effect effect = new DamagePlayersEffect(2, TargetController.ANY); effect.setText("it deals 2 damage to each player"); this.addAbility(new TurnedFaceUpSourceTriggeredAbility(effect)); } public AshcloudPhoenix(final AshcloudPhoenix card) { super(card); } @Override public AshcloudPhoenix copy() { return new AshcloudPhoenix(this); } } class AshcloudPhoenixEffect extends OneShotEffect { AshcloudPhoenixEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "return it to the battlefield face down under your control"; } AshcloudPhoenixEffect(final AshcloudPhoenixEffect effect) { super(effect); } @Override public AshcloudPhoenixEffect copy() { return new AshcloudPhoenixEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Card card = game.getCard(source.getSourceId()); if (card != null) { Player owner = game.getPlayer(card.getOwnerId()); if (owner != null && owner.getGraveyard().contains(card.getId())) { controller.moveCards(card, Zone.BATTLEFIELD, source, game, false, true, false, null); } } return true; } return false; } }