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package mage.cards.s;
import java.util.Iterator;
import java.util.UUID;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author Plopman
*/
public class SigilBlessing extends CardImpl {
public SigilBlessing(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{G}{W}");
// Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
this.getSpellAbility().addEffect(new SigilBlessingBoostControlledEffect());
}
public SigilBlessing(final SigilBlessing card) {
super(card);
}
@Override
public SigilBlessing copy() {
return new SigilBlessing(this);
}
}
class SigilBlessingBoostControlledEffect extends ContinuousEffectImpl {
public SigilBlessingBoostControlledEffect() {
super(Duration.EndOfTurn, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
staticText = "Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1";
}
public SigilBlessingBoostControlledEffect(final SigilBlessingBoostControlledEffect effect) {
super(effect);
}
@Override
public SigilBlessingBoostControlledEffect copy() {
return new SigilBlessingBoostControlledEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
for (Permanent perm : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) {
affectedObjectList.add(new MageObjectReference(perm, game));
}
}
@Override
public boolean apply(Game game, Ability source) {
for (Iterator<MageObjectReference> it = affectedObjectList.iterator(); it.hasNext();) {
Permanent permanent = it.next().getPermanent(game);
if (permanent != null) {
int boost = 1;
if (permanent.getId().equals(getTargetPointer().getFirst(game, source))) {
boost = 3;
}
permanent.addPower(boost);
permanent.addToughness(boost);
} else {
it.remove(); // no longer on the battlefield, remove reference to object
}
}
return true;
}
}