/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ContinuousEffectImpl; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.util.CardUtil; /** * * @author BetaSteward_at_googlemail.com */ public class GainControlTargetEffect extends ContinuousEffectImpl { protected UUID controllingPlayerId; private boolean fixedControl; public GainControlTargetEffect(Duration duration) { this(duration, false, null); } /** * * @param duration * @param fixedControl Controlling player is fixed even if the controller of * the ability changes later */ public GainControlTargetEffect(Duration duration, boolean fixedControl) { this(duration, fixedControl, null); } /** * * @param duration * @param controllingPlayerId Player that controls the target creature */ public GainControlTargetEffect(Duration duration, UUID controllingPlayerId) { this(duration, true, controllingPlayerId); } public GainControlTargetEffect(Duration duration, boolean fixedControl, UUID controllingPlayerId) { super(duration, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl); this.controllingPlayerId = controllingPlayerId; this.fixedControl = fixedControl; } public GainControlTargetEffect(final GainControlTargetEffect effect) { super(effect); this.controllingPlayerId = effect.controllingPlayerId; this.fixedControl = effect.fixedControl; } @Override public GainControlTargetEffect copy() { return new GainControlTargetEffect(this); } @Override public void init(Ability source, Game game) { if (this.controllingPlayerId == null && fixedControl) { this.controllingPlayerId = source.getControllerId(); } super.init(source, game); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { boolean targetStillExists = false; for (UUID permanentId : getTargetPointer().getTargets(game, source)) { Permanent permanent = game.getPermanent(permanentId); if (permanent != null) { targetStillExists = true; if (!permanent.getControllerId().equals(controllingPlayerId)) { GameEvent loseControlEvent = GameEvent.getEvent(GameEvent.EventType.LOSE_CONTROL, permanentId, source.getId(), permanent.getControllerId()); if (game.replaceEvent(loseControlEvent)) { return false; } if (controllingPlayerId != null) { permanent.changeControllerId(controllingPlayerId, game); permanent.getAbilities().setControllerId(controllingPlayerId); } else { permanent.changeControllerId(source.getControllerId(), game); permanent.getAbilities().setControllerId(source.getControllerId()); } } } } if (!targetStillExists) { // no valid target exists, effect can be discarded discard(); } return true; } return false; } @Override public String getText(Mode mode) { if (!staticText.isEmpty()) { return staticText; } Target target = mode.getTargets().get(0); StringBuilder sb = new StringBuilder("gain control of "); if (target.getMaxNumberOfTargets() > 1) { if (target.getNumberOfTargets() < target.getMaxNumberOfTargets()) { sb.append("up to "); } sb.append(CardUtil.numberToText(target.getMaxNumberOfTargets())).append(" target "); } else if (!target.getTargetName().startsWith("another")) { sb.append("target "); } sb.append(mode.getTargets().get(0).getTargetName()); if (!duration.toString().isEmpty()) { sb.append(' ').append(duration.toString()); } return sb.toString(); } }