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package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.TurnPhase;
import mage.game.Game;
import mage.game.turn.TurnMod;
import mage.players.Player;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class SkipNextCombatEffect extends OneShotEffect {
public SkipNextCombatEffect() {
super(Outcome.Detriment);
staticText = "target opponent skips his or her next combat phase";
}
public SkipNextCombatEffect(SkipNextCombatEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
if (targetPointer != null) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
game.getState().getTurnMods().add(new TurnMod(player.getId(), TurnPhase.COMBAT, null, true));
return true;
}
}
return false;
}
@Override
public SkipNextCombatEffect copy() {
return new SkipNextCombatEffect();
}
}