/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class ZurTheEnchanterTest extends CardTestPlayerBase { /** * Zur the Enchanter's ability + shroud * * You can reproduce this by attacking with a Zur the Enchanter that has * shroud (Lightning Greaves, Diplomatic Immunity, Greater Auramancy + an * aura on him, etc.) and when his ability triggers searching for an aura * (in this case, Empyrial Armor) and trying to attach it to Zur himself. * The game won't allow you to attach it him, even though it should, since * the enchantment is put onto the battlefield and not cast, hence, no * targeting is done. The rulings page for Zur itself say it so on Gatherer: * * Shroud shouldn't stop Empyrial Armor from attaching to Zur, only * something like protection from white, for example, would do that. */ @Test public void testAuraToBattlefieldDoesNotTarget() { // Flying // Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. addCard(Zone.BATTLEFIELD, playerB, "Zur the Enchanter"); // 1/4 addCard(Zone.BATTLEFIELD, playerB, "Island", 2); // Enchant creature // Shroud (This permanent can't be the target of spells or abilities.) // Enchanted creature has shroud. addCard(Zone.HAND, playerB, "Diplomatic Immunity"); // {1}{U} // Enchant creature // Enchanted creature gets +1/+1 for each card in your hand. addCard(Zone.LIBRARY, playerB, "Empyrial Armor"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Diplomatic Immunity", "Zur the Enchanter"); attack(2, playerB, "Zur the Enchanter"); setChoice(playerB, "Empyrial Armor"); setChoice(playerB, "Zur the Enchanter"); setStopAt(2, PhaseStep.END_TURN); execute(); assertPermanentCount(playerB, "Diplomatic Immunity", 1); assertPermanentCount(playerB, "Empyrial Armor", 1); assertPowerToughness(playerB, "Zur the Enchanter", 2, 5); } }