/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.SacrificeSourceEffect; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterControlledPermanent; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPermanent; import java.util.UUID; /** * * @author maurer.it_at_gmail.com */ public class GlintHawk extends CardImpl { public GlintHawk(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{W}"); this.subtype.add("Bird"); this.power = new MageInt(2); this.toughness = new MageInt(2); // When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. this.addAbility(FlyingAbility.getInstance()); this.addAbility(new EntersBattlefieldTriggeredAbility(new GlintHawkEffect())); } public GlintHawk(final GlintHawk card) { super(card); } @Override public GlintHawk copy() { return new GlintHawk(this); } } class GlintHawkEffect extends OneShotEffect { private static final FilterControlledPermanent filter; private static final String effectText = "sacrifice it unless you return an artifact you control to its owner's hand"; static { filter = new FilterControlledPermanent(); filter.add(new CardTypePredicate(CardType.ARTIFACT)); } GlintHawkEffect ( ) { super(Outcome.Sacrifice); staticText = effectText; } GlintHawkEffect ( GlintHawkEffect effect ) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { boolean targetChosen = false; TargetPermanent target = new TargetPermanent(1, 1, filter, true); if (target.canChoose(controller.getId(), game) && controller.chooseUse(outcome, "Return an artifact you control to its owner's hand?", source, game)) { controller.chooseTarget(Outcome.Sacrifice, target, source, game); Permanent permanent = game.getPermanent(target.getFirstTarget()); if (permanent != null) { targetChosen = true; permanent.moveToZone(Zone.HAND, this.getId(), game, false); } } if (!targetChosen) { new SacrificeSourceEffect().apply(game, source); } return true; } return false; } @Override public GlintHawkEffect copy() { return new GlintHawkEffect(this); } }