/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.Cost; import mage.abilities.costs.CostImpl; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.RestrictionEffect; import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; import mage.abilities.keyword.EquipAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCreatureOrPlayer; import java.util.List; import java.util.UUID; /** * * @author North */ public class BlazingTorch extends CardImpl { public BlazingTorch(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{1}"); this.subtype.add("Equipment"); // Equipped creature can't be blocked by Vampires or Zombies. (!this is a static ability of the equipment) this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BlazingTorchEvasionEffect())); // Equipped creature has "{tap}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player.") Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BlazingTorchDamageEffect(), new TapSourceCost()); ability.addCost(new BlazingTorchCost()); ability.addTarget(new TargetCreatureOrPlayer()); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability, AttachmentType.EQUIPMENT))); // Equip {1} this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(1))); } public BlazingTorch(final BlazingTorch card) { super(card); } @Override public BlazingTorch copy() { return new BlazingTorch(this); } } class BlazingTorchEvasionEffect extends RestrictionEffect { public BlazingTorchEvasionEffect() { super(Duration.WhileOnBattlefield); staticText = "Equipped creature can't be blocked by Vampires or Zombies"; } public BlazingTorchEvasionEffect(final BlazingTorchEvasionEffect effect) { super(effect); } @Override public boolean applies(Permanent permanent, Ability source, Game game) { Permanent equipment = game.getPermanent(source.getSourceId()); if (equipment != null && equipment.getAttachedTo() != null) { Permanent equipped = game.getPermanent(equipment.getAttachedTo()); if (permanent.getId().equals(equipped.getId())) { return true; } } return false; } @Override public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) { return !blocker.hasSubtype("Vampire", game) && !blocker.hasSubtype("Zombie", game); } @Override public BlazingTorchEvasionEffect copy() { return new BlazingTorchEvasionEffect(this); } } class BlazingTorchCost extends CostImpl { public BlazingTorchCost() { this.text = "Sacrifice Blazing Torch"; } public BlazingTorchCost(BlazingTorchCost cost) { super(cost); } @Override public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) { Permanent permanent = game.getPermanent(ability.getSourceId()); List<UUID> attachments = permanent.getAttachments(); for (UUID attachmentId : attachments) { Permanent attachment = game.getPermanent(attachmentId); if (attachment != null && attachment.getName().equals("Blazing Torch")) { ((BlazingTorchDamageEffect) ability.getEffects().get(0)).setSourceId(attachmentId); paid |= attachment.sacrifice(sourceId, game); return paid; } } return paid; } @Override public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) { return true; } @Override public BlazingTorchCost copy() { return new BlazingTorchCost(this); } } class BlazingTorchDamageEffect extends OneShotEffect { private UUID sourceId; public BlazingTorchDamageEffect() { super(Outcome.Damage); this.staticText = "Blazing Torch deals 2 damage to target creature or player"; } public BlazingTorchDamageEffect(final BlazingTorchDamageEffect effect) { super(effect); } @Override public BlazingTorchDamageEffect copy() { return new BlazingTorchDamageEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source)); if (permanent != null && sourceId != null) { permanent.damage(2, sourceId, game, false, true); return true; } Player player = game.getPlayer(targetPointer.getFirst(game, source)); if (player != null && sourceId != null) { player.damage(2, sourceId, game, false, true); return true; } return false; } public void setSourceId(UUID sourceId) { this.sourceId = sourceId; } }