/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author LevelX2
*/
public class GeistOfSaintTraftTest extends CardTestPlayerBase {
/**
* Geist of Saint Traft - Legendary Spirit Cleric 2/2, {1}{W}{U}
*
* Hexproof Whenever Geist of Saint Traft attacks, put a 4/4 white Angel
* creature token with flying onto the battlefield tapped and attacking.
* Exile that token at end of combat.
*
*/
@Test
public void testTokenwillBeCreated() {
addCard(Zone.BATTLEFIELD, playerB, "Geist of Saint Traft", 1);
attack(2, playerB, "Geist of Saint Traft");
setStopAt(2, PhaseStep.COMBAT_DAMAGE);
execute();
assertPermanentCount(playerB, "Geist of Saint Traft", 1);
assertPowerToughness(playerB, "Geist of Saint Traft", 2, 2);
assertPermanentCount(playerB, "Angel", 1);
assertPowerToughness(playerB, "Angel", 4, 4);
assertLife(playerA, 14);
assertLife(playerB, 20);
}
@Test
public void testTokenwillBeExiled() {
addCard(Zone.BATTLEFIELD, playerB, "Geist of Saint Traft", 1);
attack(2, playerB, "Geist of Saint Traft");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerB, "Geist of Saint Traft", 1);
assertPowerToughness(playerB, "Geist of Saint Traft", 2, 2);
assertPermanentCount(playerB, "Angel", 0);
assertLife(playerA, 14);
assertLife(playerB, 20);
}
}