/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * @author LevelX2 */ public class GeistOfSaintTraftTest extends CardTestPlayerBase { /** * Geist of Saint Traft - Legendary Spirit Cleric 2/2, {1}{W}{U} * * Hexproof Whenever Geist of Saint Traft attacks, put a 4/4 white Angel * creature token with flying onto the battlefield tapped and attacking. * Exile that token at end of combat. * */ @Test public void testTokenwillBeCreated() { addCard(Zone.BATTLEFIELD, playerB, "Geist of Saint Traft", 1); attack(2, playerB, "Geist of Saint Traft"); setStopAt(2, PhaseStep.COMBAT_DAMAGE); execute(); assertPermanentCount(playerB, "Geist of Saint Traft", 1); assertPowerToughness(playerB, "Geist of Saint Traft", 2, 2); assertPermanentCount(playerB, "Angel", 1); assertPowerToughness(playerB, "Angel", 4, 4); assertLife(playerA, 14); assertLife(playerB, 20); } @Test public void testTokenwillBeExiled() { addCard(Zone.BATTLEFIELD, playerB, "Geist of Saint Traft", 1); attack(2, playerB, "Geist of Saint Traft"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertPermanentCount(playerB, "Geist of Saint Traft", 1); assertPowerToughness(playerB, "Geist of Saint Traft", 2, 2); assertPermanentCount(playerB, "Angel", 0); assertLife(playerA, 14); assertLife(playerB, 20); } }