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package mage.cards.f;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.PutTokenOntoBattlefieldCopyTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SetTargetPointer;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class FlameshadowConjuring extends CardImpl {
private static final FilterControlledCreaturePermanent filterNontoken = new FilterControlledCreaturePermanent("nontoken creature");
static {
filterNontoken.add(Predicates.not(new TokenPredicate()));
}
public FlameshadowConjuring(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{R}");
// Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Ability ability = new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, new FlameshadowConjuringEffect(), filterNontoken, false, SetTargetPointer.PERMANENT,
"Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step");
ability.addCost(new ManaCostsImpl("{R}"));
this.addAbility(ability);
}
public FlameshadowConjuring(final FlameshadowConjuring card) {
super(card);
}
@Override
public FlameshadowConjuring copy() {
return new FlameshadowConjuring(this);
}
}
class FlameshadowConjuringEffect extends OneShotEffect {
public FlameshadowConjuringEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step";
}
public FlameshadowConjuringEffect(final FlameshadowConjuringEffect effect) {
super(effect);
}
@Override
public FlameshadowConjuringEffect copy() {
return new FlameshadowConjuringEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
if (permanent != null) {
PutTokenOntoBattlefieldCopyTargetEffect effect = new PutTokenOntoBattlefieldCopyTargetEffect(null, null, true);
effect.setTargetPointer(getTargetPointer());
if (effect.apply(game, source)) {
for (Permanent tokenPermanent : effect.getAddedPermanent()) {
ExileTargetEffect exileEffect = new ExileTargetEffect();
exileEffect.setTargetPointer(new FixedTarget(tokenPermanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
return true;
}
}
return false;
}
}