/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import mage.abilities.Ability;
import mage.game.Game;
import mage.game.combat.Combat;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulationNode implements Serializable {
protected static int nodeCount;
protected Game game;
protected int gameValue;
protected List<Ability> abilities;
protected int depth;
protected List<SimulationNode> children = new ArrayList<>();
protected SimulationNode parent;
protected List<UUID> targets = new ArrayList<>();
protected List<String> choices = new ArrayList<>();
protected UUID playerId;
protected Combat combat;
public SimulationNode(SimulationNode parent, Game game, UUID playerId) {
this.parent = parent;
this.game = game;
if (parent == null)
this.depth = 1;
else
this.depth = parent.getDepth() + 1;
this.playerId = playerId;
game.setCustomData(this);
nodeCount++;
}
public SimulationNode(SimulationNode parent, Game game, List<Ability> abilities, UUID playerId) {
this(parent, game, playerId);
this.abilities = abilities;
}
public SimulationNode(SimulationNode parent, Game game, Ability ability, UUID playerId) {
this(parent, game, playerId);
this.abilities = new ArrayList<>();
abilities.add(ability);
}
public static void resetCount() {
nodeCount = 0;
}
public static int getCount() {
return nodeCount;
}
public Game getGame() {
return this.game;
}
public int getGameValue() {
return this.gameValue;
}
public void setGameValue(int value) {
this.gameValue = value;
}
public List<Ability> getAbilities() {
return this.abilities;
}
public SimulationNode getParent() {
return this.parent;
}
public List<SimulationNode> getChildren() {
return this.children;
}
public int getDepth() {
return this.depth;
}
public UUID getPlayerId() {
return this.playerId;
}
public Combat getCombat() {
return this.combat;
}
public void setCombat(Combat combat) {
this.combat = combat;
}
public List<UUID> getTargets() {
return this.targets;
}
public List<String> getChoices() {
return this.choices;
}
}