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package mage.cards.o;
import mage.MageInt;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.costs.common.DiscardCardCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.continuous.BecomesCreatureTypeTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import java.util.ArrayList;
import java.util.Collections;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class OliviaMobilizedForWar extends CardImpl {
private static final FilterPermanent filter = new FilterControlledCreaturePermanent("another creature");
static {
filter.add(new AnotherPredicate());
}
public OliviaMobilizedForWar(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}{R}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Vampire");
this.subtype.add("Knight");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature,
// it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Effect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance());
effect.setText("put a +1/+1 counter on that creature");
DoIfCostPaid doIfCostPaid = new DoIfCostPaid(effect, new DiscardCardCost());
effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setText(", it gains haste until end of turn,");
doIfCostPaid.addEffect(effect);
effect = new BecomesCreatureTypeTargetEffect(Duration.WhileOnBattlefield, new ArrayList<>(Collections.singletonList("Vampire")), false);
effect.setText("and it becomes a Vampire in addition to its other types");
doIfCostPaid.addEffect(effect);
this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, doIfCostPaid, filter, false, SetTargetPointer.PERMANENT, null));
}
public OliviaMobilizedForWar(final OliviaMobilizedForWar card) {
super(card);
}
@Override
public OliviaMobilizedForWar copy() {
return new OliviaMobilizedForWar(this);
}
}