/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.AttacksOrBlocksTriggeredAbility; import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DamageTargetEffect; import mage.abilities.effects.common.counter.AddCountersSourceEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.counters.CounterType; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetCreatureOrPlayer; import mage.target.targetpointer.FixedTarget; import java.util.UUID; /** * * @author LevelX2 */ public class ClockworkHydra extends CardImpl { public ClockworkHydra(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{5}"); this.subtype.add("Hydra"); this.power = new MageInt(0); this.toughness = new MageInt(0); // Clockwork Hydra enters the battlefield with four +1/+1 counters on it. this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(4)), "with four +1/+1 counters on it")); // Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. this.addAbility(new AttacksOrBlocksTriggeredAbility(new ClockworkHydraEffect(), false)); // {tap}: Put a +1/+1 counter on Clockwork Hydra. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance(), true), new TapSourceCost())); } public ClockworkHydra(final ClockworkHydra card) { super(card); } @Override public ClockworkHydra copy() { return new ClockworkHydra(this); } } class ClockworkHydraEffect extends OneShotEffect { public ClockworkHydraEffect() { super(Outcome.Damage); this.staticText = "remove a +1/+1 counter from it. If you do, {this} deals 1 damage to target creature or player"; } public ClockworkHydraEffect(final ClockworkHydraEffect effect) { super(effect); } @Override public ClockworkHydraEffect copy() { return new ClockworkHydraEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getSourceId()); Player controller = game.getPlayer(source.getControllerId()); if (controller != null && permanent != null && permanent.getCounters(game).getCount(CounterType.P1P1) > 0) { permanent.removeCounters(CounterType.P1P1.createInstance(), game); Target target = new TargetCreatureOrPlayer(); if (controller.chooseTarget(outcome, target, source, game)) { Effect effect = new DamageTargetEffect(1); effect.setTargetPointer(new FixedTarget(target.getFirstTarget())); return effect.apply(game, source); } return true; } return false; } }