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package mage.cards.r;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.common.FilterLandCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetLandPermanent;
/**
*
* @author jeffwadsworth
*/
public class RoilingTerrain extends CardImpl {
public RoilingTerrain(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{R}{R}");
// Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
this.getSpellAbility().addEffect(new RoilingTerrainEffect());
this.getSpellAbility().addTarget(new TargetLandPermanent());
}
public RoilingTerrain(final RoilingTerrain card) {
super(card);
}
@Override
public RoilingTerrain copy() {
return new RoilingTerrain(this);
}
}
class RoilingTerrainEffect extends OneShotEffect {
public RoilingTerrainEffect() {
super(Outcome.Sacrifice);
this.staticText = "Destroy target land, then {this} deals damage to that land's controller equal to the number of land cards in that player's graveyard";
}
public RoilingTerrainEffect(final RoilingTerrainEffect effect) {
super(effect);
}
@Override
public RoilingTerrainEffect copy() {
return new RoilingTerrainEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent targetedLand = game.getPermanent(getTargetPointer().getFirst(game, source));
if (targetedLand != null) {
targetedLand.destroy(source.getSourceId(), game, true);
Player targetController = game.getPlayer(targetedLand.getControllerId());
if (targetController != null) {
int landsInGraveyard = targetController.getGraveyard().count(new FilterLandCard(), game);
targetController.damage(landsInGraveyard, source.getSourceId(), game, false, true);
}
return true;
}
return false;
}
}