/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.n; import java.util.Iterator; import java.util.UUID; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.effects.ContinuousEffectImpl; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.filter.common.FilterLandPermanent; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author Plopman */ public class NaturalAffinity extends CardImpl { public NaturalAffinity(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{G}"); // All lands become 2/2 creatures until end of turn. They're still lands. this.getSpellAbility().addEffect(new BecomesCreatureAllEffect()); } public NaturalAffinity(final NaturalAffinity card) { super(card); } @Override public NaturalAffinity copy() { return new NaturalAffinity(this); } } class BecomesCreatureAllEffect extends ContinuousEffectImpl { public BecomesCreatureAllEffect() { super(Duration.EndOfTurn, Outcome.BecomeCreature); staticText = "All lands become 2/2 creatures until end of turn. They're still lands"; } public BecomesCreatureAllEffect(final BecomesCreatureAllEffect effect) { super(effect); } @Override public BecomesCreatureAllEffect copy() { return new BecomesCreatureAllEffect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); this.affectedObjectsSet = true; for (Permanent perm : game.getBattlefield().getActivePermanents(new FilterLandPermanent(), source.getControllerId(), source.getSourceId(), game)) { affectedObjectList.add(new MageObjectReference(perm, game)); } } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { switch (layer) { case TypeChangingEffects_4: if (sublayer == SubLayer.NA) { for (Iterator<MageObjectReference> it = affectedObjectList.iterator(); it.hasNext();) { Permanent permanent = it.next().getPermanent(game); if (permanent != null) { permanent.addCardType(CardType.CREATURE); } else { it.remove(); } } } break; case PTChangingEffects_7: if (sublayer == SubLayer.SetPT_7b) { for (Iterator<MageObjectReference> it = affectedObjectList.iterator(); it.hasNext();) { Permanent permanent = it.next().getPermanent(game); if (permanent != null) { permanent.getPower().setValue(2); permanent.getToughness().setValue(2); } else { it.remove(); } } } } return true; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.PTChangingEffects_7 || layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.ColorChangingEffects_5 || layer == Layer.TypeChangingEffects_4; } }