/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class EchoTest extends CardTestPlayerBase { /* * I flickered an Avalanche Riders with its Echo trigger on the stack with Restoration Angel. * When the trigger resolved, my Riders was sacrificed, even though it should have been * considered a new permanent. */ @Test public void testEchoTriggerChecksIdentity() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); // Avalanche Riders Creature - Human Nomad 2/2 // Haste // Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) // When Avalanche Riders enters the battlefield, destroy target land. addCard(Zone.HAND, playerA, "Avalanche Riders"); // Restoration Angel {3}{W} // Flash // Flying // When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, // then return that card to the battlefield under your control. addCard(Zone.HAND, playerA, "Restoration Angel"); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Avalanche Riders"); castSpell(3, PhaseStep.UPKEEP, playerA, "Restoration Angel", null, "Echo {3}{R} <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i>"); addTarget(playerA, "Avalanche Riders"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerA, "Avalanche Riders", 1); assertPermanentCount(playerA, "Restoration Angel", 1); assertPermanentCount(playerB, "Mountain", 0); } }