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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class EchoTest extends CardTestPlayerBase {
/*
* I flickered an Avalanche Riders with its Echo trigger on the stack with Restoration Angel.
* When the trigger resolved, my Riders was sacrificed, even though it should have been
* considered a new permanent.
*/
@Test
public void testEchoTriggerChecksIdentity() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
// Avalanche Riders Creature - Human Nomad 2/2
// Haste
// Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
// When Avalanche Riders enters the battlefield, destroy target land.
addCard(Zone.HAND, playerA, "Avalanche Riders");
// Restoration Angel {3}{W}
// Flash
// Flying
// When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control,
// then return that card to the battlefield under your control.
addCard(Zone.HAND, playerA, "Restoration Angel");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Avalanche Riders");
castSpell(3, PhaseStep.UPKEEP, playerA, "Restoration Angel", null, "Echo {3}{R} <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i>");
addTarget(playerA, "Avalanche Riders");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Avalanche Riders", 1);
assertPermanentCount(playerA, "Restoration Angel", 1);
assertPermanentCount(playerB, "Mountain", 0);
}
}