/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.UUID; import mage.MageInt; import mage.ObjectColor; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.common.PutPermanentOnBattlefieldEffect; import mage.abilities.effects.common.continuous.BoostAllEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.common.FilterCreatureCard; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.ColorPredicate; import mage.filter.predicate.permanent.ControllerPredicate; /** * * @author jeffwadsworth */ public class MindwrackLiege extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("blue creatures you control"); private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("red creatures you control"); private static final FilterCreatureCard filter3 = new FilterCreatureCard("a blue or red creature card"); static { filter.add(new ColorPredicate(ObjectColor.BLUE)); filter.add(new ControllerPredicate(TargetController.YOU)); filter2.add(new ColorPredicate(ObjectColor.RED)); filter2.add(new ControllerPredicate(TargetController.YOU)); filter3.add(Predicates.or(new ColorPredicate(ObjectColor.BLUE), new ColorPredicate(ObjectColor.RED))); } public MindwrackLiege(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{U/R}{U/R}{U/R}"); this.subtype.add("Horror"); this.power = new MageInt(4); this.toughness = new MageInt(4); // Other blue creatures you control get +1/+1. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, true))); // Other red creatures you control get +1/+1. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter2, true))); // {UR}{UR}{UR}{UR}: You may put a blue or red creature card from your hand onto the battlefield. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new PutPermanentOnBattlefieldEffect(filter3), new ManaCostsImpl("{U/R}{U/R}{U/R}{U/R}"))); } public MindwrackLiege(final MindwrackLiege card) { super(card); } @Override public MindwrackLiege copy() { return new MindwrackLiege(this); } }