/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import mage.abilities.Ability; import mage.abilities.dynamicvalue.common.ManacostVariableValue; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterNonlandPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetOpponent; import java.util.LinkedList; import java.util.List; import java.util.UUID; /** * * @author Styxo */ public class TheBattleOfYavin extends CardImpl { public TheBattleOfYavin(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{B}{B}"); // For each nonland permanent target opponent controls, that player sacrificies it unless he or she pays X life. this.getSpellAbility().addEffect(new TheBattleOfYavinEffect()); this.getSpellAbility().addTarget(new TargetOpponent()); } public TheBattleOfYavin(final TheBattleOfYavin card) { super(card); } @Override public TheBattleOfYavin copy() { return new TheBattleOfYavin(this); } } class TheBattleOfYavinEffect extends OneShotEffect { public TheBattleOfYavinEffect() { super(Outcome.Sacrifice); this.staticText = "For each nonland permanent target opponent controls, that player sacrificies it unless he or she pays X life"; } public TheBattleOfYavinEffect(final TheBattleOfYavinEffect effect) { super(effect); } @Override public TheBattleOfYavinEffect copy() { return new TheBattleOfYavinEffect(this); } @Override public boolean apply(Game game, Ability source) { Player opponent = game.getPlayer(source.getTargets().getFirstTarget()); if (opponent == null) { return false; } int amount = (new ManacostVariableValue()).calculate(game, source, this); if (amount > 0) { LinkedList<Permanent> sacrifices = new LinkedList<>(); FilterNonlandPermanent filter = new FilterNonlandPermanent(); List<Permanent> permanents = game.getBattlefield().getAllActivePermanents(filter, opponent.getId(), game); int lifePaid = 0; int playerLife = opponent.getLife(); for (Permanent permanent : permanents) { String message = "Pay " + amount + " life? If you don't, " + permanent.getName() + " will be sacrificed."; if (playerLife - amount - lifePaid >= 0 && opponent != null && opponent.chooseUse(Outcome.Neutral, message, source, game)) { game.informPlayers(opponent.getLogName() + " pays " + amount + " life. He will not sacrifice " + permanent.getName()); lifePaid += amount; } else { game.informPlayers(opponent.getLogName() + " will sacrifice " + permanent.getName()); sacrifices.add(permanent); } } if (lifePaid > 0) { Player player = game.getPlayer(opponent.getId()); if (player != null) { player.loseLife(lifePaid, game, false); } } for (Permanent permanent : sacrifices) { permanent.sacrifice(source.getSourceId(), game); } } return true; } }