/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.o; import java.util.UUID; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; /** * * @author Wehk */ public class OverwhelmingInstinct extends CardImpl { public OverwhelmingInstinct(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{G}"); // Whenever you attack with three or more creatures, draw a card. this.addAbility(new OverwhelmingInstinctTriggeredAbility(new DrawCardSourceControllerEffect(1))); } public OverwhelmingInstinct(final OverwhelmingInstinct card) { super(card); } @Override public OverwhelmingInstinct copy() { return new OverwhelmingInstinct(this); } } class OverwhelmingInstinctTriggeredAbility extends TriggeredAbilityImpl { public OverwhelmingInstinctTriggeredAbility(Effect effect) { super(Zone.BATTLEFIELD, effect); } public OverwhelmingInstinctTriggeredAbility(final OverwhelmingInstinctTriggeredAbility ability) { super(ability); } @Override public OverwhelmingInstinctTriggeredAbility copy() { return new OverwhelmingInstinctTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DECLARED_ATTACKERS; } @Override public boolean checkTrigger(GameEvent event, Game game) { return game.getCombat().getAttackers().size() >= 3 && game.getCombat().getAttackerId().equals(getControllerId()); } @Override public String getRule() { return new StringBuilder("Whenever you attack with three or more creatures, ").append(super.getRule()).toString() ; } }