/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author BetaSteward */ public class DashTest extends CardTestPlayerBase { /** * 702.108. Dash 702.108a Dash represents three abilities: two static * abilities that function while the card with dash is on the stack, one of * which may create a delayed triggered ability, and a static ability that * functions while the object with dash is on the battlefield. “Dash [cost]” * means “You may cast this card by paying [cost] rather that its mana * cost,” “If this spell’s dash cost was paid, return the permanent this * spell becomes to its owner’s hand at the beginning of the next end step,” * and “As long as this permanent’s dash cost was paid, it has haste.” * Paying a card’s dash cost follows the rules for paying alternative costs * in rules 601.2b and 601.2e–g. * */ /** * Screamreach Brawler Creature — Orc Berserker 2/3, 2R (3) Dash {1}{R} (You * may cast this spell for its dash cost. If you do, it gains haste, and * it's returned from the battlefield to its owner's hand at the beginning * of the next end step.) * */ @Test public void testDash() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); addCard(Zone.HAND, playerA, "Screamreach Brawler"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Screamreach Brawler"); setChoice(playerA, "Yes"); attack(1, playerA, "Screamreach Brawler"); setStopAt(2, PhaseStep.UNTAP); execute(); assertLife(playerB, 18); assertPermanentCount(playerA, "Screamreach Brawler", 0); assertHandCount(playerA, "Screamreach Brawler", 1); } @Test public void testNoDash() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.HAND, playerA, "Screamreach Brawler"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Screamreach Brawler"); setChoice(playerA, "No"); attack(1, playerA, "Screamreach Brawler"); setStopAt(2, PhaseStep.UNTAP); execute(); assertLife(playerB, 20); assertPermanentCount(playerA, "Screamreach Brawler", 1); assertHandCount(playerA, "Screamreach Brawler", 0); } /** * Also dash returns creatures to your hand at end of turn even if they died * that turn. */ @Test public void testDashedCreatureDiesInCombat() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); addCard(Zone.HAND, playerA, "Screamreach Brawler"); // 2/3 addCard(Zone.BATTLEFIELD, playerB, "Geist of the Moors", 1); // 3/1 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Screamreach Brawler"); setChoice(playerA, "Yes"); attack(1, playerA, "Screamreach Brawler"); block(1, playerB, "Geist of the Moors", "Screamreach Brawler"); setStopAt(2, PhaseStep.UNTAP); execute(); assertLife(playerB, 20); assertPermanentCount(playerA, "Screamreach Brawler", 0); assertHandCount(playerA, "Screamreach Brawler", 0); assertGraveyardCount(playerA, "Screamreach Brawler", 1); assertGraveyardCount(playerB, "Geist of the Moors", 1); } }