/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.BlocksTriggeredAbility; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.SetPowerToughnessTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.BlockedByIdPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetCreaturePermanent; import mage.target.targetpointer.FixedTarget; /** * * @author LevelX2 */ public class SereneMaster extends CardImpl { public SereneMaster(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{W}"); this.subtype.add("Human"); this.subtype.add("Monk"); this.power = new MageInt(0); this.toughness = new MageInt(2); // Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. this.addAbility(new BlocksTriggeredAbility(new SereneMasterEffect(), false)); } public SereneMaster(final SereneMaster card) { super(card); } @Override public SereneMaster copy() { return new SereneMaster(this); } } class SereneMasterEffect extends OneShotEffect { public SereneMasterEffect() { super(Outcome.Benefit); this.staticText = "exchange its power and the power of target creature it's blocking until end of combat"; } public SereneMasterEffect(final SereneMasterEffect effect) { super(effect); } @Override public SereneMasterEffect copy() { return new SereneMasterEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent sourceCreature = game.getPermanent(source.getSourceId()); if (controller != null && sourceCreature != null) { FilterCreaturePermanent filter = new FilterCreaturePermanent("creature it's blocking"); filter.add(new BlockedByIdPredicate((source.getSourceId()))); Target target = new TargetCreaturePermanent(filter); if (target.canChoose(source.getSourceId(), controller.getId(), game)) { if (controller.chooseTarget(outcome, target, source, game)) { Permanent attackingCreature = game.getPermanent(target.getFirstTarget()); if (attackingCreature != null) { int newSourcePower = attackingCreature.getPower().getValue(); int newAttackerPower = sourceCreature.getPower().getValue(); ContinuousEffect effect = new SetPowerToughnessTargetEffect(newSourcePower, sourceCreature.getToughness().getValue(), Duration.EndOfCombat); effect.setTargetPointer(new FixedTarget(source.getSourceId())); game.addEffect(effect, source); effect = new SetPowerToughnessTargetEffect(newAttackerPower, attackingCreature.getToughness().getValue(), Duration.EndOfCombat); effect.setTargetPointer(new FixedTarget(attackingCreature.getId())); game.addEffect(effect, source); return true; } } } } return false; } }