/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.AI.basic; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Ignore; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBaseAI; /** * * @author LevelX2 */ public class CastCreaturesTest extends CardTestPlayerBaseAI { /** * Tests that the creature is cast if enough mana is available */ @Test public void testSimpleCast() { addCard(Zone.HAND, playerA, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Silvercoat Lion", 1); } /** * This test fails sometimes, probably because two plains are tapped for the * first creature */ @Test @Ignore // TODO: find out why sometimes Produces error probably because of wrong mana usage of the AI - Not solved yet public void testSimpleCast2() { addCard(Zone.HAND, playerA, "Silvercoat Lion"); addCard(Zone.HAND, playerA, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Silvercoat Lion", 2); } @Test public void testSimpleCast3() { // Affinity for artifacts (This spell costs less to cast for each artifact you control.) addCard(Zone.HAND, playerA, "Myr Enforcer"); // {T}: Add to your mana pool. // {T}, {1}, Sacrifice Mind Stone: Draw a card. addCard(Zone.BATTLEFIELD, playerA, "Mind Stone", 3); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Myr Enforcer", 1); } @Test public void testSimpleCast4() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); addCard(Zone.BATTLEFIELD, playerA, "Mountain"); addCard(Zone.HAND, playerA, "Plains"); skipInitShuffling(); addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); addCard(Zone.HAND, playerA, "Fireshrieker"); addCard(Zone.HAND, playerA, "Blazing Specter"); // {2}{R}{B} setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Plains", 2); assertPermanentCount(playerA, "Fireshrieker", 0); assertPermanentCount(playerA, "Blazing Specter", 1); } @Test public void testSimpleCast5() { addCard(Zone.HAND, playerA, "Plains", 2); addCard(Zone.HAND, playerA, "Mountain", 1); addCard(Zone.HAND, playerA, "Silvercoat Lion", 3); addCard(Zone.HAND, playerA, "Soul Warden"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Plains", 1); assertPermanentCount(playerA, "Soul Warden", 1); } @Test public void testSimpleCast6() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.HAND, playerA, "Plains", 2); addCard(Zone.HAND, playerA, "Mountain", 2); addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); addCard(Zone.HAND, playerA, "Pillarfield Ox", 1); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Plains", 1); assertPermanentCount(playerA, "Silvercoat Lion", 1); } @Test public void testCast4Creature() { addCard(Zone.LIBRARY, playerA, "Swamp", 1); addCard(Zone.LIBRARY, playerA, "Mountain", 1); addCard(Zone.LIBRARY, playerA, "Island", 1); addCard(Zone.HAND, playerA, "Plains"); skipInitShuffling(); addCard(Zone.HAND, playerA, "Loyal Sentry"); // {W} 1/1 addCard(Zone.HAND, playerA, "Silvercoat Lion"); // {1}{W} 2/2 addCard(Zone.HAND, playerA, "Rootwater Commando"); // {2}{U} 2/2 addCard(Zone.HAND, playerA, "Bog Wraith"); // {3}{B} 3/3 setStopAt(7, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Plains", 1); assertPermanentCount(playerA, "Mountain", 1); assertPermanentCount(playerA, "Island", 1); assertPermanentCount(playerA, "Swamp", 1); // assertLife(playerB, 11); // 1 + 1+2 + 1+2+2 = assertPermanentCount(playerA, "Loyal Sentry", 1); assertPermanentCount(playerA, "Silvercoat Lion", 1); assertPermanentCount(playerA, "Rootwater Commando", 1); assertPermanentCount(playerA, "Bog Wraith", 1); } @Test public void testCast4Creature2() { addCard(Zone.LIBRARY, playerA, "Swamp", 1); addCard(Zone.LIBRARY, playerA, "Swamp", 1); addCard(Zone.LIBRARY, playerA, "Plains", 1); addCard(Zone.HAND, playerA, "Island", 1); addCard(Zone.HAND, playerA, "Plains"); skipInitShuffling(); addCard(Zone.HAND, playerA, "Loyal Sentry"); // {W} 1/1 addCard(Zone.HAND, playerA, "Steadfast Guard"); // {W}{W} 2/2 addCard(Zone.HAND, playerA, "Rootwater Commando"); // {2}{U} 2/2 addCard(Zone.HAND, playerA, "Bog Wraith"); // {3}{B} 3/3 setStopAt(7, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Plains", 2); assertPermanentCount(playerA, "Island", 1); assertPermanentCount(playerA, "Swamp", 1); // assertLife(playerB, 11); // 1 + 1+2 + 1+2+2 = assertPermanentCount(playerA, "Loyal Sentry", 1); assertPermanentCount(playerA, "Steadfast Guard", 1); assertPermanentCount(playerA, "Rootwater Commando", 1); assertPermanentCount(playerA, "Bog Wraith", 1); } }