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package mage.cards.i;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.DevotionCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.PreventAllDamageToAllEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.abilities.effects.common.continuous.LoseCreatureTypeSourceEffect;
import mage.abilities.keyword.IndestructibleAbility;
import mage.abilities.keyword.MenaceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterControlledCreatureInPlay;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.AttackingPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class IroasGodOfVictory extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Creatures you control");
private static final FilterControlledCreatureInPlay filterAttacking = new FilterControlledCreatureInPlay("attacking creatures you control");
static {
filter.add(new ControllerPredicate(TargetController.YOU));
filterAttacking.getCreatureFilter().add(new AttackingPredicate());
}
public IroasGodOfVictory(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT,CardType.CREATURE},"{2}{R}{W}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("God");
this.power = new MageInt(7);
this.toughness = new MageInt(4);
// Indestructible
this.addAbility(IndestructibleAbility.getInstance());
// As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Effect effect = new LoseCreatureTypeSourceEffect(new DevotionCount(ColoredManaSymbol.R, ColoredManaSymbol.W), 7);
effect.setText("As long as your devotion to red and white is less than seven, Iroas isn't a creature");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
// Creatures you control have menace. (They can't be blocked except by two or more creatures.)
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(new MenaceAbility(), Duration.WhileOnBattlefield, filter)));
// Prevent all damage that would be dealt to attacking creatures you control.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventAllDamageToAllEffect(Duration.WhileOnBattlefield, filterAttacking)));
}
public IroasGodOfVictory(final IroasGodOfVictory card) {
super(card);
}
@Override
public IroasGodOfVictory copy() {
return new IroasGodOfVictory(this);
}
}