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package mage.cards.f;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.common.AttackingFilterCreatureCount;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetOpponent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class FoulTongueShriek extends CardImpl {
public FoulTongueShriek(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{B}");
// Target opponent loses 1 life for each attacking creature you control. You gain that much life.
this.getSpellAbility().addEffect(new FoulTongueShriekEffect());
this.getSpellAbility().addTarget(new TargetOpponent());
}
public FoulTongueShriek(final FoulTongueShriek card) {
super(card);
}
@Override
public FoulTongueShriek copy() {
return new FoulTongueShriek(this);
}
}
class FoulTongueShriekEffect extends OneShotEffect {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(new ControllerPredicate(TargetController.YOU));
}
public FoulTongueShriekEffect() {
super(Outcome.Benefit);
this.staticText = "Target opponent loses 1 life for each attacking creature you control. You gain that much life";
}
public FoulTongueShriekEffect(final FoulTongueShriekEffect effect) {
super(effect);
}
@Override
public FoulTongueShriekEffect copy() {
return new FoulTongueShriekEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player targetOpponent = game.getPlayer(getTargetPointer().getFirst(game, source));
if (controller != null && targetOpponent != null) {
int amount = new AttackingFilterCreatureCount(filter).calculate(game, source, this);
if (amount > 0) {
targetOpponent.loseLife(amount, game, false);
controller.gainLife(amount, game);
}
return true;
}
return false;
}
}