/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.watchers.common; import java.util.HashMap; import java.util.HashSet; import java.util.Map; import java.util.Set; import java.util.UUID; import mage.constants.WatcherScope; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.stack.Spell; import mage.watchers.Watcher; /** * * @author LevelX2 */ public class CastFromGraveyardWatcher extends Watcher { // holds which spell with witch zone change counter was cast from graveyard private final Map<UUID, HashSet<Integer>> spellsCastFromGraveyard = new HashMap<>(); public CastFromGraveyardWatcher() { super(CastFromGraveyardWatcher.class.getSimpleName(), WatcherScope.GAME); } public CastFromGraveyardWatcher(final CastFromGraveyardWatcher watcher) { super(watcher); } @Override public void watch(GameEvent event, Game game) { /** * This does still not handle if a spell is cast from hand and comes to * play from other zones during the same step. But at least the state is * reset if the game comes to a new step */ if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone() == Zone.GRAVEYARD) { Spell spell = (Spell) game.getObject(event.getTargetId()); if (spell != null) { HashSet<Integer> zcc = spellsCastFromGraveyard.computeIfAbsent(spell.getSourceId(), k -> new HashSet<>()); zcc.add(spell.getZoneChangeCounter(game)); } } } public boolean spellWasCastFromGraveyard(UUID sourceId, int zcc) { Set zccSet = spellsCastFromGraveyard.get(sourceId); return zccSet != null && zccSet.contains(zcc); } @Override public void reset() { super.reset(); spellsCastFromGraveyard.clear(); } @Override public CastFromGraveyardWatcher copy() { return new CastFromGraveyardWatcher(this); } }