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package mage.cards.e;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.common.FilterArtifactPermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import java.util.UUID;
/**
*
* @author wetterlicht
*/
public class EmissaryOfDespair extends CardImpl {
public EmissaryOfDespair(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}{B}");
this.subtype.add("Spirit");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new LoseLifeTargetEffect(new EmissaryOfDespairCount()), false, true));
}
public EmissaryOfDespair(final EmissaryOfDespair card) {
super(card);
}
@Override
public EmissaryOfDespair copy() {
return new EmissaryOfDespair(this);
}
}
class EmissaryOfDespairCount implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
if (effect.getTargetPointer().getFirst(game, sourceAbility) == null) {
return 0;
}
FilterArtifactPermanent filter = new FilterArtifactPermanent();
filter.add(new ControllerIdPredicate(effect.getTargetPointer().getFirst(game, sourceAbility)));
return game.getBattlefield().count(filter, sourceAbility.getSourceId(), sourceAbility.getControllerId(), game);
}
@Override
public DynamicValue copy() {
return new EmissaryOfDespairCount();
}
@Override
public String toString() {
return "1";
}
@Override
public String getMessage() {
return "artifact he or she controls";
}
}