/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.j; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.LoyaltyAbility; import mage.abilities.Mode; import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility; import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.DrawCardTargetEffect; import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; /** * @author nantuko */ public class JaceMemoryAdept extends CardImpl { public JaceMemoryAdept(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.PLANESWALKER},"{3}{U}{U}"); this.subtype.add("Jace"); this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(4)); // +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard. LoyaltyAbility ability1 = new LoyaltyAbility(new DrawCardSourceControllerEffect(1), 1); ability1.addEffect(new PutLibraryIntoGraveTargetEffect(1)); ability1.addTarget(new TargetPlayer()); this.addAbility(ability1); // 0: Target player puts the top ten cards of his or her library into his or her graveyard. LoyaltyAbility ability2 = new LoyaltyAbility(new PutLibraryIntoGraveTargetEffect(10), 0); ability2.addTarget(new TargetPlayer()); this.addAbility(ability2); // -7: Any number of target players each draw twenty cards. LoyaltyAbility ability3 = new LoyaltyAbility(new JaceMemoryAdeptEffect(20), -7); ability3.addTarget(new TargetPlayer(0, Integer.MAX_VALUE, false)); //any number this.addAbility(ability3); } public JaceMemoryAdept(final JaceMemoryAdept card) { super(card); } @Override public JaceMemoryAdept copy() { return new JaceMemoryAdept(this); } } class JaceMemoryAdeptEffect extends DrawCardTargetEffect { public JaceMemoryAdeptEffect(int amount) { super(amount); staticText = "Any number of target players each draw twenty cards"; } public JaceMemoryAdeptEffect(final DrawCardTargetEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { for (UUID target : targetPointer.getTargets(game, source)) { Player player = game.getPlayer(target); if (player != null) { player.drawCards(amount.calculate(game, source, this), game); } } return true; } @Override public String getText(Mode mode) { return staticText; } public JaceMemoryAdeptEffect copy() { return new JaceMemoryAdeptEffect(this); } }