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package mage.cards.s;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.PreventionEffectImpl;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SuperType;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SpiritToken;
import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class SekkiSeasonsGuide extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("eight Spirits");
static {
filter.add(new SubtypePredicate("Spirit"));
}
public SekkiSeasonsGuide(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{G}{G}{G}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Spirit");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(8)), "with eight +1/+1 counters on it"));
// If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SekkiSeasonsGuideEffect()));
// Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
this.addAbility(new SimpleActivatedAbility(
Zone.GRAVEYARD,
new ReturnSourceFromGraveyardToBattlefieldEffect(),
new SacrificeTargetCost(new TargetControlledPermanent(8, 8, filter, true))));
}
public SekkiSeasonsGuide(final SekkiSeasonsGuide card) {
super(card);
}
@Override
public SekkiSeasonsGuide copy() {
return new SekkiSeasonsGuide(this);
}
}
class SekkiSeasonsGuideEffect extends PreventionEffectImpl {
public SekkiSeasonsGuideEffect() {
super(Duration.WhileOnBattlefield, Integer.MAX_VALUE, false, false);
staticText = "If damage would be dealt to {this}, prevent that damage, remove that many +1/+1 counters from {this}, and create that many 1/1 colorless Spirit creature tokens";
}
public SekkiSeasonsGuideEffect(final SekkiSeasonsGuideEffect effect) {
super(effect);
}
@Override
public SekkiSeasonsGuideEffect copy() {
return new SekkiSeasonsGuideEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
int damage = event.getAmount();
preventDamageAction(event, source, game);
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.removeCounters(CounterType.P1P1.createInstance(damage), game);
}
new CreateTokenEffect(new SpiritToken(), damage).apply(game, source);
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (super.applies(event, source, game)) {
if (event.getTargetId().equals(source.getSourceId())) {
return true;
}
}
return false;
}
}