/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.e; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterPermanent; import mage.filter.common.FilterControlledPermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.token.Token; import mage.target.TargetPermanent; import java.util.UUID; /** * * @author emerald000 */ public class ElvishBranchbender extends CardImpl { private static final FilterPermanent filter = new FilterPermanent("Forest"); static { filter.add(new SubtypePredicate("Forest")); } public ElvishBranchbender(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}"); this.subtype.add("Elf"); this.subtype.add("Druid"); this.power = new MageInt(2); this.toughness = new MageInt(2); // {tap}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ElvishBranchbenderEffect(), new TapSourceCost()); ability.addTarget(new TargetPermanent(filter)); this.addAbility(ability); } public ElvishBranchbender(final ElvishBranchbender card) { super(card); } @Override public ElvishBranchbender copy() { return new ElvishBranchbender(this); } } class ElvishBranchbenderEffect extends OneShotEffect { final static FilterControlledPermanent filter = new FilterControlledPermanent("Elves you control"); static { filter.add(new SubtypePredicate("Elf")); } ElvishBranchbenderEffect() { super(Outcome.Benefit); this.staticText = "Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control"; } ElvishBranchbenderEffect(final ElvishBranchbenderEffect effect) { super(effect); } @Override public ElvishBranchbenderEffect copy() { return new ElvishBranchbenderEffect(this); } @Override public boolean apply(Game game, Ability source) { int xValue = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this); ContinuousEffect effect = new BecomesCreatureTargetEffect(new ElvishBranchbenderToken(xValue), false, false, Duration.EndOfTurn); effect.setTargetPointer(targetPointer); game.addEffect(effect, source); return false; } } class ElvishBranchbenderToken extends Token { ElvishBranchbenderToken(int xValue) { super("Treefolk", "X/X Treefolk creature in addition to its other types, where X is the number of Elves you control"); cardType.add(CardType.CREATURE); subtype.add("Treefolk"); power = new MageInt(xValue); toughness = new MageInt(xValue); } }