/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.SpellAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.Cost; import mage.abilities.effects.common.cost.CostModificationEffectImpl; import mage.constants.CostModificationType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; /** * * @author emerald000 */ public class EscalateAbility extends SimpleStaticAbility { public EscalateAbility(Cost cost) { super(Zone.ALL, new EscalateEffect(cost)); this.setRuleAtTheTop(true); } public EscalateAbility(final EscalateAbility ability) { super(ability); } @Override public EscalateAbility copy() { return new EscalateAbility(this); } } class EscalateEffect extends CostModificationEffectImpl { private final Cost cost; EscalateEffect(Cost cost) { super(Duration.WhileOnBattlefield, Outcome.Detriment, CostModificationType.INCREASE_COST); this.cost = cost; this.staticText = "Escalate " + cost.getText() + " <i>(Pay this cost for each mode chosen beyond the first.)</i>"; } EscalateEffect(final EscalateEffect effect) { super(effect); this.cost = effect.cost; } @Override public boolean apply(Game game, Ability source, Ability abilityToModify) { int numCosts = abilityToModify.getModes().getSelectedModes().size() - 1; for (int i = 0; i < numCosts; i++) { abilityToModify.addCost(cost.copy()); } return true; } @Override public boolean applies(Ability abilityToModify, Ability source, Game game) { if (abilityToModify.getSourceId().equals(source.getSourceId()) && (abilityToModify instanceof SpellAbility)) { return abilityToModify.getModes().getSelectedModes().size() > 1; } return false; } @Override public EscalateEffect copy() { return new EscalateEffect(this); } }