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package mage.cards.g;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.counter.RemoveCounterSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class GoblinBomb extends CardImpl {
public GoblinBomb(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{R}");
// At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new GoblinBombEffect(), TargetController.YOU, true));
// Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(20), new RemoveCountersSourceCost(CounterType.FUSE.createInstance(5)));
ability.addCost(new SacrificeSourceCost());
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public GoblinBomb(final GoblinBomb card) {
super(card);
}
@Override
public GoblinBomb copy() {
return new GoblinBomb(this);
}
}
class GoblinBombEffect extends OneShotEffect {
public GoblinBombEffect() {
super(Outcome.Damage);
staticText = "flip a coin. If you win the flip, put a fuse counter on {this}. If you lose the flip, remove a fuse counter from {this}";
}
public GoblinBombEffect(GoblinBombEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
if (controller.flipCoin(game)) {
game.informPlayers("Goblin Bomb: Won flip. Put a fuse counter on Goblin Bomb.");
new AddCountersSourceEffect(CounterType.FUSE.createInstance(1)).apply(game, source);
return true;
} else {
game.informPlayers("Goblin Bomb: Lost flip. Remove a fuse counter from Goblin Bomb.");
new RemoveCounterSourceEffect(CounterType.FUSE.createInstance(1)).apply(game, source);
return true;
}
}
return false;
}
@Override
public GoblinBombEffect copy() {
return new GoblinBombEffect(this);
}
}