/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.single; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class ChaliceOfTheVoidTest extends CardTestPlayerBase { /** * Theres a Chalice of the Void with 1 counter in play under my control. * Then I cast second chalice with x=1. For spells on the stack the cmc is * the base CMC + X value * {X} in casting costs on top right of card. So * cmc should be 2 in this case, it shouldnt be countered. * http://boardgames.stackexchange.com/questions/7327/what-is-the-converted-mana-cost-of-a-spell-with-x-when-cast-with-the-miracle-m */ @Test public void testX1CountsFor2CMC() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); // Chalice of the Void enters the battlefield with X charge counters on it. // Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. addCard(Zone.HAND, playerA, "Chalice of the Void", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chalice of the Void"); setChoice(playerA, "X=1"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chalice of the Void"); setChoice(playerA, "X=1"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Chalice of the Void", 2); } /* If X=1 the cmc of Chalice on the stack is 2. So it can't be countered by Mental Misstep */ @Test public void testCantBeCounteredByMentalMisstep() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); addCard(Zone.HAND, playerA, "Chalice of the Void", 1); addCard(Zone.BATTLEFIELD, playerB, "Island", 1); addCard(Zone.HAND, playerB, "Mental Misstep", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chalice of the Void"); setChoice(playerA, "X=1"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mental Misstep", "Chalice of the Void", "Chalice of the Void"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertHandCount(playerB, "Mental Misstep", 1); // cannot be cast because no legal target exists assertPermanentCount(playerA, "Chalice of the Void", 1); // was not countered } /* Conflagurate flashed back for X >= 0 should not be countered by chalice. */ @Test public void testConflagrateFlashback() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); addCard(Zone.HAND, playerA, "Chalice of the Void", 1); // Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. // Flashback-{R}{R}, Discard X cards. addCard(Zone.GRAVEYARD, playerB, "Conflagrate", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2); addCard(Zone.HAND, playerB, "Mountain", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chalice of the Void"); setChoice(playerA, "X=1"); activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Flashback {R}{R}"); setChoice(playerB, "X=1"); addTarget(playerB, playerA); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertExileCount(playerB, "Conflagrate", 1); //TODO: Apparently there are two mountains in the graveyard at the end of the test now. assertGraveyardCount(playerB, "Mountain", 1); assertLife(playerA, 19); assertLife(playerB, 20); } }