/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.*; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.ColorPredicate; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInLibrary; import java.util.List; import java.util.UUID; /** * * @author jeffwadsworth */ public class Conflux extends CardImpl { public Conflux(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{W}{U}{B}{R}{G}"); // Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. this.getSpellAbility().addEffect(new ConfluxEffect()); } public Conflux(final Conflux card) { super(card); } @Override public Conflux copy() { return new Conflux(this); } } class ConfluxEffect extends OneShotEffect { public ConfluxEffect() { super(Outcome.DrawCard); this.staticText = "Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library"; } public ConfluxEffect(final ConfluxEffect effect) { super(effect); } @Override public ConfluxEffect copy() { return new ConfluxEffect(this); } @Override public boolean apply(Game game, Ability source) { Player you = game.getPlayer(source.getControllerId()); Cards cards = new CardsImpl(); FilterCard filterWhite = new FilterCard("white card"); filterWhite.add(new ColorPredicate(ObjectColor.WHITE)); FilterCard filterBlue = new FilterCard("blue card"); filterBlue.add(new ColorPredicate(ObjectColor.BLUE)); FilterCard filterBlack = new FilterCard("black card"); filterBlack.add(new ColorPredicate(ObjectColor.BLACK)); FilterCard filterRed = new FilterCard("red card"); filterRed.add(new ColorPredicate(ObjectColor.RED)); FilterCard filterGreen = new FilterCard("green card"); filterGreen.add(new ColorPredicate(ObjectColor.GREEN)); TargetCardInLibrary targetWhite = new TargetCardInLibrary(filterWhite); TargetCardInLibrary targetBlue = new TargetCardInLibrary(filterBlue); TargetCardInLibrary targetBlack = new TargetCardInLibrary(filterBlack); TargetCardInLibrary targetRed = new TargetCardInLibrary(filterRed); TargetCardInLibrary targetGreen = new TargetCardInLibrary(filterGreen); if (you != null && you.getLibrary().hasCards()) { if (you.searchLibrary(targetWhite, game)) { if (!targetWhite.getTargets().isEmpty()) { for (UUID cardId : (List<UUID>) targetWhite.getTargets()) { Card card = you.getLibrary().remove(cardId, game); if (card != null) { cards.add(card); } } } } } if (you != null && you.getLibrary().hasCards()) { if (you.searchLibrary(targetBlue, game)) { if (!targetBlue.getTargets().isEmpty()) { for (UUID cardId : (List<UUID>) targetBlue.getTargets()) { Card card = you.getLibrary().remove(cardId, game); if (card != null) { cards.add(card); } } } } } if (you != null && you.getLibrary().hasCards()) { if (you.searchLibrary(targetBlack, game)) { if (!targetBlack.getTargets().isEmpty()) { for (UUID cardId : (List<UUID>) targetBlack.getTargets()) { Card card = you.getLibrary().remove(cardId, game); if (card != null) { cards.add(card); } } } } } if (you != null && you.getLibrary().hasCards()) { if (you.searchLibrary(targetRed, game)) { if (!targetRed.getTargets().isEmpty()) { for (UUID cardId : (List<UUID>) targetRed.getTargets()) { Card card = you.getLibrary().remove(cardId, game); if (card != null) { cards.add(card); } } } } } if (you != null && you.getLibrary().hasCards()) { if (you.searchLibrary(targetGreen, game)) { if (!targetGreen.getTargets().isEmpty()) { for (UUID cardId : (List<UUID>) targetGreen.getTargets()) { Card card = you.getLibrary().remove(cardId, game); if (card != null) { cards.add(card); } } } } } if (you != null) { you.revealCards("Conflux", cards, game); for (Card card : cards.getCards(game)) { card.moveToZone(Zone.HAND, source.getSourceId(), game, true); } you.shuffleLibrary(source, game); } return true; } }