/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.LimitedTimesPerTurnActivatedAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.LookLibraryControllerEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.keyword.TrampleAbility; import mage.cards.*; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author LevelX2 */ public class CruelDeceiver extends CardImpl { public CruelDeceiver(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}"); this.subtype.add("Spirit"); this.power = new MageInt(2); this.toughness = new MageInt(1); // {1}: Look at the top card of your library. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new LookLibraryControllerEffect(), new GenericManaCost(1))); // {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. this.addAbility(new LimitedTimesPerTurnActivatedAbility(Zone.BATTLEFIELD, new CruelDeceiverEffect(), new ManaCostsImpl("{2}"))); } public CruelDeceiver(final CruelDeceiver card) { super(card); } @Override public CruelDeceiver copy() { return new CruelDeceiver(this); } } class CruelDeceiverEffect extends OneShotEffect { public CruelDeceiverEffect() { super(Outcome.AddAbility); this.staticText = "Reveal the top card of your library. If it's a land card, {this} gets +2/+2 and gains trample until end of turn"; } public CruelDeceiverEffect(final CruelDeceiverEffect effect) { super(effect); } @Override public CruelDeceiverEffect copy() { return new CruelDeceiverEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { Cards cards = new CardsImpl(); Card card = player.getLibrary().getFromTop(game); cards.add(card); player.revealCards("Cruel Deceiver", cards, game); if (card != null && card.isLand()) { game.addEffect(new BoostSourceEffect(2,2,Duration.EndOfTurn), source); game.addEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance(),Duration.EndOfTurn), source); } return true; } return false; } }