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package mage.abilities.common;
import mage.abilities.effects.Effect;
import mage.constants.PhaseStep;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
* @author LevelX2
*/
public class DealsDamageToOneOrMoreCreaturesTriggeredAbility extends DealsDamageToACreatureTriggeredAbility {
public DealsDamageToOneOrMoreCreaturesTriggeredAbility(Effect effect, boolean combatOnly, boolean optional, boolean setTargetPointer) {
super(effect, combatOnly, optional, setTargetPointer);
}
public DealsDamageToOneOrMoreCreaturesTriggeredAbility(DealsDamageToOneOrMoreCreaturesTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (super.checkTrigger(event, game)) {
// check that combat damage does only once trigger also if multiple creatures were damaged because they block or were blocked by source
if (game.getTurn().getStepType() == PhaseStep.COMBAT_DAMAGE
|| game.getTurn().getStepType() == PhaseStep.FIRST_COMBAT_DAMAGE) {
String stepHash = (String) game.getState().getValue("damageStep" + getOriginalId());
String newStepHash = game.getStep().getType().toString() + game.getTurnNum();
if (stepHash == null || !newStepHash.equals(stepHash)) {
// this ability did not trigger during this damage step
game.getState().setValue("damageStep" + getOriginalId(), game.getStep().getType().toString() + game.getTurnNum());
return true;
}
} else {
game.getState().setValue("damageStep" + getOriginalId(), null);
return true;
}
// TODO: check that if the source did non combat damage to multiple targets at the same time, it may only trigger one time
// I don't know currently how this can happen for a source creature that this has not already build in
}
return false;
}
@Override
public DealsDamageToOneOrMoreCreaturesTriggeredAbility copy() {
return new DealsDamageToOneOrMoreCreaturesTriggeredAbility(this);
}
}