/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package mage.abilities.common; import mage.abilities.effects.Effect; import mage.constants.PhaseStep; import mage.game.Game; import mage.game.events.GameEvent; /** * @author LevelX2 */ public class DealsDamageToOneOrMoreCreaturesTriggeredAbility extends DealsDamageToACreatureTriggeredAbility { public DealsDamageToOneOrMoreCreaturesTriggeredAbility(Effect effect, boolean combatOnly, boolean optional, boolean setTargetPointer) { super(effect, combatOnly, optional, setTargetPointer); } public DealsDamageToOneOrMoreCreaturesTriggeredAbility(DealsDamageToOneOrMoreCreaturesTriggeredAbility ability) { super(ability); } @Override public boolean checkTrigger(GameEvent event, Game game) { if (super.checkTrigger(event, game)) { // check that combat damage does only once trigger also if multiple creatures were damaged because they block or were blocked by source if (game.getTurn().getStepType() == PhaseStep.COMBAT_DAMAGE || game.getTurn().getStepType() == PhaseStep.FIRST_COMBAT_DAMAGE) { String stepHash = (String) game.getState().getValue("damageStep" + getOriginalId()); String newStepHash = game.getStep().getType().toString() + game.getTurnNum(); if (stepHash == null || !newStepHash.equals(stepHash)) { // this ability did not trigger during this damage step game.getState().setValue("damageStep" + getOriginalId(), game.getStep().getType().toString() + game.getTurnNum()); return true; } } else { game.getState().setValue("damageStep" + getOriginalId(), null); return true; } // TODO: check that if the source did non combat damage to multiple targets at the same time, it may only trigger one time // I don't know currently how this can happen for a source creature that this has not already build in } return false; } @Override public DealsDamageToOneOrMoreCreaturesTriggeredAbility copy() { return new DealsDamageToOneOrMoreCreaturesTriggeredAbility(this); } }