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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.PreventDamageToControllerEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.FlashAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
/**
*
* @author LevelX2
*/
public class SelflessSquire extends CardImpl {
public SelflessSquire(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{W}");
this.subtype.add("Human");
this.subtype.add("Soldier");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Flash
this.addAbility(FlashAbility.getInstance());
// When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
this.addAbility(new EntersBattlefieldTriggeredAbility(new PreventDamageToControllerEffect(Duration.EndOfTurn), false));
// Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
this.addAbility(new SelflessSquireTriggeredAbility());
}
public SelflessSquire(final SelflessSquire card) {
super(card);
}
@Override
public SelflessSquire copy() {
return new SelflessSquire(this);
}
}
class SelflessSquireTriggeredAbility extends TriggeredAbilityImpl {
public SelflessSquireTriggeredAbility() {
super(Zone.BATTLEFIELD, null, false);
}
public SelflessSquireTriggeredAbility(final SelflessSquireTriggeredAbility ability) {
super(ability);
}
@Override
public SelflessSquireTriggeredAbility copy() {
return new SelflessSquireTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return EventType.PREVENTED_DAMAGE == event.getType();
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(getControllerId())) {
getEffects().clear();
getEffects().add(new AddCountersSourceEffect(CounterType.P1P1.createInstance(event.getAmount())));
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on {this}.";
}
}