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package mage.cards.e;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.filter.predicate.permanent.PermanentIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class EchoingDecay extends CardImpl {
public EchoingDecay(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{B}");
// Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
this.getSpellAbility().addEffect(new EchoingDecayEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public EchoingDecay(final EchoingDecay card) {
super(card);
}
@Override
public EchoingDecay copy() {
return new EchoingDecay(this);
}
}
class EchoingDecayEffect extends OneShotEffect {
public EchoingDecayEffect() {
super(Outcome.Benefit);
this.staticText = "Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn";
}
public EchoingDecayEffect(final EchoingDecayEffect effect) {
super(effect);
}
@Override
public EchoingDecayEffect copy() {
return new EchoingDecayEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent targetPermanent = game.getPermanent(targetPointer.getFirst(game, source));
if (targetPermanent != null) {
FilterCreaturePermanent filter = new FilterCreaturePermanent();
if (targetPermanent.getName().isEmpty()) {
filter.add(new PermanentIdPredicate(targetPermanent.getId())); // if no name (face down creature) only the creature itself is selected
} else {
filter.add(new NamePredicate(targetPermanent.getName()));
}
ContinuousEffect effect = new BoostAllEffect(-2,-2, Duration.EndOfTurn, filter, false);
game.addEffect(effect, source);
return true;
}
return false;
}
}