/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.other; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author BetaSteward */ public class MycosynthGolemTest extends CardTestPlayerBase { /** * Mycosynth Golem Artifact Creature — Golem 4/5, 11 (11) Affinity for * artifacts (This spell costs {1} less to cast for each artifact you * control.) Artifact creature spells you cast have affinity for artifacts. * (They cost {1} less to cast for each artifact you control.) * */ @Test public void testSpellsAffinity() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); // Affinity for artifacts // Artifact creature spells you cast have affinity for artifacts. addCard(Zone.BATTLEFIELD, playerA, "Mycosynth Golem"); addCard(Zone.HAND, playerA, "Alpha Myr"); // Creature - Myr 2/1 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alpha Myr"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Alpha Myr", 1); assertHandCount(playerA, "Alpha Myr", 0); Permanent mountain = getPermanent("Mountain", playerA); Permanent forest = getPermanent("Forest", playerA); int tappedLands = 0; if (mountain.isTapped()) { tappedLands++; } if (forest.isTapped()) { tappedLands++; } Assert.assertEquals("only one land may be tapped because the cost reduction", 1, tappedLands); } }