/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.y; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.keyword.CascadeAbility; import mage.abilities.keyword.TrampleAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.stack.Spell; import mage.game.stack.StackObject; import mage.players.Player; import java.util.UUID; /** * * @author LevelX2 */ public class YidrisMaelstromWielder extends CardImpl { public YidrisMaelstromWielder(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{U}{B}{R}{G}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Ogre"); this.subtype.add("Wizard"); this.power = new MageInt(5); this.toughness = new MageInt(4); // Trample this.addAbility(TrampleAbility.getInstance()); // Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new YidrisMaelstromWielderGainCascadeEffect(), false)); } public YidrisMaelstromWielder(final YidrisMaelstromWielder card) { super(card); } @Override public YidrisMaelstromWielder copy() { return new YidrisMaelstromWielder(this); } } class YidrisMaelstromWielderGainCascadeEffect extends ContinuousEffectImpl { private final Ability cascadeAbility = new CascadeAbility(); public YidrisMaelstromWielderGainCascadeEffect() { super(Duration.EndOfTurn, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility); staticText = "as you cast spells from your hand this turn, they gain cascade"; } public YidrisMaelstromWielderGainCascadeEffect(final YidrisMaelstromWielderGainCascadeEffect effect) { super(effect); } @Override public YidrisMaelstromWielderGainCascadeEffect copy() { return new YidrisMaelstromWielderGainCascadeEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { for (StackObject stackObject : game.getStack()) { // only spells cast, so no copies of spells if ((stackObject instanceof Spell) && !stackObject.isCopy() && stackObject.getControllerId().equals(source.getControllerId())) { Spell spell = (Spell) stackObject; if (spell.getFromZone() == Zone.HAND) { game.getState().addOtherAbility(spell.getCard(), cascadeAbility); } } } return true; } return false; } }