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package mage.cards.y;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.CascadeAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class YidrisMaelstromWielder extends CardImpl {
public YidrisMaelstromWielder(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{U}{B}{R}{G}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Ogre");
this.subtype.add("Wizard");
this.power = new MageInt(5);
this.toughness = new MageInt(4);
// Trample
this.addAbility(TrampleAbility.getInstance());
// Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new YidrisMaelstromWielderGainCascadeEffect(), false));
}
public YidrisMaelstromWielder(final YidrisMaelstromWielder card) {
super(card);
}
@Override
public YidrisMaelstromWielder copy() {
return new YidrisMaelstromWielder(this);
}
}
class YidrisMaelstromWielderGainCascadeEffect extends ContinuousEffectImpl {
private final Ability cascadeAbility = new CascadeAbility();
public YidrisMaelstromWielderGainCascadeEffect() {
super(Duration.EndOfTurn, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
staticText = "as you cast spells from your hand this turn, they gain cascade";
}
public YidrisMaelstromWielderGainCascadeEffect(final YidrisMaelstromWielderGainCascadeEffect effect) {
super(effect);
}
@Override
public YidrisMaelstromWielderGainCascadeEffect copy() {
return new YidrisMaelstromWielderGainCascadeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (StackObject stackObject : game.getStack()) {
// only spells cast, so no copies of spells
if ((stackObject instanceof Spell) && !stackObject.isCopy() && stackObject.getControllerId().equals(source.getControllerId())) {
Spell spell = (Spell) stackObject;
if (spell.getFromZone() == Zone.HAND) {
game.getState().addOtherAbility(spell.getCard(), cascadeAbility);
}
}
}
return true;
}
return false;
}
}