package org.mage.test.cards.single; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.filter.Filter; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author North */ public class GutterGrimeTest extends CardTestPlayerBase { /** * If Gutter Grime leaves the battlefield, the power and toughness of each Ooze token it created will become 0. * Unless another effect is raising its toughness above 0, each of these Ooze tokens will be put into its owner's * graveyard the next time state-based actions are checked. */ @Test public void testScenario1() { addCard(Zone.BATTLEFIELD, playerA, "Gutter Grime"); addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 2); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); addCard(Zone.HAND, playerA, "Lightning Bolt", 1); addCard(Zone.HAND, playerA, "Naturalize", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Runeclaw Bear"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Naturalize", "Gutter Grime"); setStopAt(3, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Ooze", 0); } @Test public void testScenario2() { // Creature tokens you control get +1/+1 and have vigilance. addCard(Zone.BATTLEFIELD, playerA, "Intangible Virtue"); // Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto // the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." addCard(Zone.BATTLEFIELD, playerA, "Gutter Grime"); addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.HAND, playerA, "Lightning Bolt", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Runeclaw Bear"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Runeclaw Bear", 1); assertGraveyardCount(playerA, "Lightning Bolt", 1); assertPermanentCount(playerA, "Gutter Grime", 1); assertPermanentCount(playerA, "Intangible Virtue", 1); assertPermanentCount(playerA, "Ooze", 1); assertPowerToughness(playerA, "Ooze", 2, 2, Filter.ComparisonScope.Any); } }