/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.target; import java.util.HashSet; import java.util.Set; import java.util.UUID; import mage.MageObject; import mage.abilities.Ability; import mage.constants.Zone; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author BetaSteward_at_googlemail.com */ public class TargetPermanent extends TargetObject { protected FilterPermanent filter; public TargetPermanent() { this(1, 1, new FilterPermanent(), false); } public TargetPermanent(FilterPermanent filter) { this(1, 1, filter, false); } public TargetPermanent(int numTargets, FilterPermanent filter) { this(numTargets, numTargets, filter, false); } public TargetPermanent(int minNumTargets, int maxNumTargets, FilterPermanent filter, boolean notTarget) { this.minNumberOfTargets = minNumTargets; this.maxNumberOfTargets = maxNumTargets; this.zone = Zone.BATTLEFIELD; this.filter = filter; this.targetName = filter.getMessage(); this.notTarget = notTarget; } public TargetPermanent(final TargetPermanent target) { super(target); this.filter = target.filter.copy(); } @Override public boolean canTarget(UUID id, Ability source, Game game) { return canTarget(source.getControllerId(), id, source, game); } @Override public boolean canTarget(UUID controllerId, UUID id, Ability source, Game game) { Permanent permanent = game.getPermanent(id); if (permanent != null) { if (source != null) { //1. TODO: check for replacement effects //2. We need to check both source.getId() and source.getSourceId() // first for protection from spells or abilities (e.g. protection from colored spells, r1753) // second for protection from sources (e.g. protection from artifacts + equip ability) if (!isNotTarget()) { if (!permanent.canBeTargetedBy(game.getObject(source.getId()), controllerId, game) || !permanent.canBeTargetedBy(game.getObject(source.getSourceId()), controllerId, game)) { return false; } } return filter.match(permanent, source.getSourceId(), controllerId, game); } else { return filter.match(permanent, null, controllerId, game); } } return false; } public boolean canTarget(UUID controllerId, UUID id, UUID sourceId, Game game, boolean flag) { Permanent permanent = game.getPermanent(id); return permanent != null && filter.match(permanent, sourceId, controllerId, game); } @Override public FilterPermanent getFilter() { return this.filter; } /** * Checks if there are enough {@link Permanent} that can be chosen. * * Takes into account notTarget parameter, in case it's true doesn't check * for protection, shroud etc. * * @param sourceId the target event source * @param sourceControllerId controller of the target event source * @param game * @return true if enough valid {@link Permanent} exist */ @Override public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) { int remainingTargets = this.minNumberOfTargets - targets.size(); if (remainingTargets <= 0) { return true; } int count = 0; MageObject targetSource = game.getObject(sourceId); for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, sourceControllerId, sourceId, game)) { if (!targets.containsKey(permanent.getId())) { if (notTarget || permanent.canBeTargetedBy(targetSource, sourceControllerId, game)) { count++; if (count >= remainingTargets) { return true; } } } } return false; } /** * Checks if there are enough {@link Permanent} that can be selected. Should * not be used for Ability targets since this does not check for protection, * shroud etc. * * @param sourceControllerId - controller of the select event * @param game * @return - true if enough valid {@link Permanent} exist */ @Override public boolean canChoose(UUID sourceControllerId, Game game) { int remainingTargets = this.minNumberOfTargets - targets.size(); if (remainingTargets == 0) { // if we return true, then AnowonTheRuinSage will hang for AI when no targets in play // TODO: retest Anowon the Ruin Sage return true; } int count = 0; for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, sourceControllerId, game)) { if (!targets.containsKey(permanent.getId())) { count++; if (count >= remainingTargets) { return true; } } } return false; } @Override public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) { Set<UUID> possibleTargets = new HashSet<>(); MageObject targetSource = game.getObject(sourceId); for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, sourceControllerId, sourceId, game)) { if (!targets.containsKey(permanent.getId())) { if (notTarget || permanent.canBeTargetedBy(targetSource, sourceControllerId, game)) { possibleTargets.add(permanent.getId()); } } } return possibleTargets; } @Override public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) { Set<UUID> possibleTargets = new HashSet<>(); for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, sourceControllerId, game)) { if (!targets.containsKey(permanent.getId())) { possibleTargets.add(permanent.getId()); } } return possibleTargets; } @Override public TargetPermanent copy() { return new TargetPermanent(this); } }