/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class DredgeTest extends CardTestPlayerBase { /** * 702.51. Dredge * 702.51a Dredge is a static ability that functions only while the card with dredge is in a player's graveyard. "Dredge N" means "As long as you have at least N cards in your library, if you would draw a card, you may instead put N cards from the top of your library into your graveyard and return this card from your graveyard to your hand." * 702.51b A player with fewer cards in his or her library than the number required by a dredge ability can't put any of them into his or her graveyard this way. */ @Test public void testSultaiSoothsayerWithSidisiBroodTyrant() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); addCard(Zone.BATTLEFIELD, playerA, "Island", 1); // Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard. // Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. addCard(Zone.BATTLEFIELD, playerA, "Sidisi, Brood Tyrant"); // When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. // Put one of them into your hand and the rest into your graveyard. addCard(Zone.HAND, playerA, "Sultai Soothsayer"); addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 5); skipInitShuffling(); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sultai Soothsayer"); addTarget(playerA, "Silvercoat Lion"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertHandCount(playerA, "Silvercoat Lion", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 3); assertPermanentCount(playerA, "Zombie", 1); // May only be one creature } /** * Had a Sidisi, Brood Tyrant in play and dredge a Stinkweed Imp hitting 3 creatures. * and Sidisi triggered 3 times instead of just one. */ @Test public void testDredgeWithSidisiBroodTyrant() { // Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard. // Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. addCard(Zone.BATTLEFIELD, playerB, "Sidisi, Brood Tyrant"); // Flying // Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. // Dredge 5 addCard(Zone.GRAVEYARD, playerB, "Stinkweed Imp"); addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 5); skipInitShuffling(); setChoice(playerB, "Yes"); // Use Dredge setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertHandCount(playerB, "Stinkweed Imp", 1); assertGraveyardCount(playerB, "Silvercoat Lion", 5); assertPermanentCount(playerB, "Zombie", 1); // May only be one creature } }