/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.v; import java.util.UUID; import mage.MageInt; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.DeathtouchAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.DamagedEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.game.turn.Step; import mage.players.Player; import mage.target.common.TargetAttackingCreature; /** * * @author North */ public class VengefulPharaoh extends CardImpl { public VengefulPharaoh(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}{B}{B}"); this.subtype.add("Zombie"); this.power = new MageInt(5); this.toughness = new MageInt(4); // Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) this.addAbility(DeathtouchAbility.getInstance()); // Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. this.addAbility(new VengefulPharaohTriggeredAbility()); } public VengefulPharaoh(final VengefulPharaoh card) { super(card); } @Override public VengefulPharaoh copy() { return new VengefulPharaoh(this); } } class VengefulPharaohTriggeredAbility extends TriggeredAbilityImpl { Step stepTriggeredPlayer; int turnTriggeredPlayer; Step stepTriggeredPlansewalker; int turnTriggeredPlaneswalker; public VengefulPharaohTriggeredAbility() { super(Zone.GRAVEYARD, new VengefulPharaohEffect(), false); this.addTarget(new TargetAttackingCreature()); } public VengefulPharaohTriggeredAbility(final VengefulPharaohTriggeredAbility ability) { super(ability); this.stepTriggeredPlansewalker = ability.stepTriggeredPlansewalker; this.turnTriggeredPlaneswalker = ability.turnTriggeredPlaneswalker; this.stepTriggeredPlayer = ability.stepTriggeredPlayer; this.turnTriggeredPlayer = ability.turnTriggeredPlayer; } @Override public VengefulPharaohTriggeredAbility copy() { return new VengefulPharaohTriggeredAbility(this); } @Override public boolean checkInterveningIfClause(Game game) { // 9/22/2011 - If multiple creatures deal combat damage to you and to a planeswalker you control // simultaneously, Vengeful Pharaoh will trigger twice. The first trigger will cause Vengeful Pharaoh // to be put on top of your library. The second trigger will then do nothing, as Vengeful Pharaoh is // no longer in your graveyard when it tries to resolve. Note that the second trigger will do nothing // even if Vengeful Pharaoh is put back into your graveyard before it tries to resolve, as it's a // different Vengeful Pharaoh than the one that was there before. MageObjectReference mor = new MageObjectReference(getSourceId(), game); return mor.refersTo(this.getSourceObject(game), game); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER || event.getType() == EventType.DAMAGED_PLANESWALKER; } @Override public boolean checkTrigger(GameEvent event, Game game) { if ((event.getType() == EventType.DAMAGED_PLAYER && event.getTargetId().equals(this.getControllerId())) && ((DamagedEvent) event).isCombatDamage()) { if (!game.getPhase().getStep().equals(stepTriggeredPlayer) || game.getTurnNum() != turnTriggeredPlayer) { stepTriggeredPlayer = game.getPhase().getStep(); turnTriggeredPlayer = game.getTurnNum(); return true; } } if (event.getType() == EventType.DAMAGED_PLANESWALKER && ((DamagedEvent) event).isCombatDamage()) { Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent != null && permanent.getControllerId().equals(this.getControllerId())) { if (!game.getPhase().getStep().equals(stepTriggeredPlansewalker) || game.getTurnNum() != turnTriggeredPlaneswalker) { stepTriggeredPlansewalker = game.getPhase().getStep(); turnTriggeredPlaneswalker = game.getTurnNum(); return true; } } } return false; } @Override public String getRule() { return "Whenever combat damage is dealt to you or a planeswalker you control, if {this} is in your graveyard, destroy target attacking creature, then put {this} on top of your library."; } } class VengefulPharaohEffect extends OneShotEffect { public VengefulPharaohEffect() { super(Outcome.DestroyPermanent); this.staticText = "destroy target attacking creature, then put {this} on top of your library"; } public VengefulPharaohEffect(final VengefulPharaohEffect effect) { super(effect); } @Override public VengefulPharaohEffect copy() { return new VengefulPharaohEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Card card = game.getCard(source.getSourceId()); if (card != null && controller != null) { Permanent permanent = game.getPermanent(source.getFirstTarget()); if (permanent != null) { permanent.destroy(source.getSourceId(), game, false); } controller.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.GRAVEYARD, true, true); return true; } return false; } }