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package mage.cards.e;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.permanent.AttackingPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SoldierToken;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPlayer;
import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class EntrapmentManeuver extends CardImpl {
public EntrapmentManeuver(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{3}{W}");
// Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
this.getSpellAbility().addEffect(new EntrapmentManeuverSacrificeEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
}
public EntrapmentManeuver(final EntrapmentManeuver card) {
super(card);
}
@Override
public EntrapmentManeuver copy() {
return new EntrapmentManeuver(this);
}
}
class EntrapmentManeuverSacrificeEffect extends OneShotEffect {
public EntrapmentManeuverSacrificeEffect() {
super(Outcome.Sacrifice);
this.staticText = "Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness";
}
public EntrapmentManeuverSacrificeEffect(final EntrapmentManeuverSacrificeEffect effect) {
super(effect);
}
@Override
public EntrapmentManeuverSacrificeEffect copy() {
return new EntrapmentManeuverSacrificeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player == null) {
return false;
}
FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();
filter.add(new AttackingPredicate());
int realCount = game.getBattlefield().countAll(filter, player.getId(), game);
if (realCount > 0) {
Target target = new TargetControlledPermanent(1, 1, filter, true);
while (player.canRespond() && !target.isChosen() && target.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Sacrifice, target, source, game);
}
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
int amount = permanent.getToughness().getValue();
permanent.sacrifice(source.getSourceId(), game);
new CreateTokenEffect(new SoldierToken(), amount).apply(game, source);
} else{
return false;
}
}
return true;
}
}