/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.e; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.predicate.permanent.AttackingPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.permanent.token.SoldierToken; import mage.players.Player; import mage.target.Target; import mage.target.TargetPlayer; import mage.target.common.TargetControlledPermanent; import java.util.UUID; /** * * @author fireshoes */ public class EntrapmentManeuver extends CardImpl { public EntrapmentManeuver(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{3}{W}"); // Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. this.getSpellAbility().addEffect(new EntrapmentManeuverSacrificeEffect()); this.getSpellAbility().addTarget(new TargetPlayer()); } public EntrapmentManeuver(final EntrapmentManeuver card) { super(card); } @Override public EntrapmentManeuver copy() { return new EntrapmentManeuver(this); } } class EntrapmentManeuverSacrificeEffect extends OneShotEffect { public EntrapmentManeuverSacrificeEffect() { super(Outcome.Sacrifice); this.staticText = "Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness"; } public EntrapmentManeuverSacrificeEffect(final EntrapmentManeuverSacrificeEffect effect) { super(effect); } @Override public EntrapmentManeuverSacrificeEffect copy() { return new EntrapmentManeuverSacrificeEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(targetPointer.getFirst(game, source)); if (player == null) { return false; } FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent(); filter.add(new AttackingPredicate()); int realCount = game.getBattlefield().countAll(filter, player.getId(), game); if (realCount > 0) { Target target = new TargetControlledPermanent(1, 1, filter, true); while (player.canRespond() && !target.isChosen() && target.canChoose(player.getId(), game)) { player.chooseTarget(Outcome.Sacrifice, target, source, game); } Permanent permanent = game.getPermanent(target.getFirstTarget()); if (permanent != null) { int amount = permanent.getToughness().getValue(); permanent.sacrifice(source.getSourceId(), game); new CreateTokenEffect(new SoldierToken(), amount).apply(game, source); } else{ return false; } } return true; } }