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package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInLibrary;
import java.util.List;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class DenyingWind extends CardImpl {
public DenyingWind(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{7}{U}{U}");
// Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.
getSpellAbility().addEffect(new DenyingWindEffect());
getSpellAbility().addTarget(new TargetPlayer());
}
public DenyingWind(final DenyingWind card) {
super(card);
}
@Override
public DenyingWind copy() {
return new DenyingWind(this);
}
}
class DenyingWindEffect extends OneShotEffect {
public DenyingWindEffect() {
super(Outcome.Neutral);
staticText = "search target player's library for up to seven cards and exile them. Then that player shuffles his or her library";
}
public DenyingWindEffect(final DenyingWindEffect effect) {
super(effect);
}
@Override
public DenyingWindEffect copy() {
return new DenyingWindEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && player != null) {
TargetCardInLibrary target = new TargetCardInLibrary(0, 7, new FilterCard("cards from player's library to exile"));
if (controller.searchLibrary(target, game, player.getId())) {
List<UUID> targets = target.getTargets();
for (UUID targetId : targets) {
Card card = player.getLibrary().remove(targetId, game);
if (card != null) {
controller.moveCardToExileWithInfo(card, null, null, source.getSourceId(), game, Zone.LIBRARY, true);
}
}
}
player.shuffleLibrary(source, game);
return true;
}
return false;
}
}